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April 13th, 2007, 02:31 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Juzza\'s Works
Hey guys, this is just a thread for me to share my ideas on mods and such and if you perhaps see a good idea and want to help or want to say, 'Hey the plot you've made for this nation is 'good' but it could be better, here's how" Please! go right ahead and tell me.
Firstly, the mods I would like to archive in the long run, are at least 3-5 nations in each age, based on game, Arcanum by Troika games.
Secondly, the mod I am currently working on is a break from the Arcanum seen, I'm working on a mod based around barbarians and priestess that use barbaric rituals of blood to summon Demons and to warp men and creatures into something less than human, all priestess have an affinity with Nature and will hopefully be accompanied by wolves when they enter a battle, any thoughts, any at all, please share them, there of no use to me if they stay in your heads!
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April 13th, 2007, 07:49 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
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Re: Juzza\'s Works
Hum, I'm ponding some stuff for a late age of Tarent, a sort of progression.
Tarent: Rein of the Council
Tarent would be under completely economically and militarily under the control of the industrial council of gnomes, who experiment with cross breading of other races, such as ogres, a cross bread of ogres and humans makes a fairly friendly creature large and peaceful natured towards the gnomes, suiting for great bodyguards and with the growth of Tarent it would be possible to use them in it's military as well, but it would not stop there, the gnomes will go to all lengths to create the best warriors for Tarent. Other cross breading experiments, mechanical implants to the sickest degree possible, they will do anything to secure the future of Tarent.
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April 13th, 2007, 04:30 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Juzza\'s Works
Are you planning on making a map of this? It would be fun to use the Arcanum map with added details (and provinces, of course).
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April 13th, 2007, 05:42 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Juzza\'s Works
yes I am! I forgot to mention that in the first post, although I started that in dominions 2 and didn't get very far, I'm hoping map modding has been made a bit easier in dominions 3 I've yet to check and I just got off school for two weeks, so now would be a fantastic time to check!
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April 29th, 2007, 07:34 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Juzza\'s Works
hum, not really working on the whole arcanum mods thing anymore, working on my own ideas turns out far more rewording as I figured out with my latest mod Dinnas'Arval, which will be near completion soon, with some descent sprites for once! (yeah, this is new for my mods! thank sombre and the perfect sprite extraction)
I will be working on another mod soon enough! about a cursed race of humanoids that lives to purge the world of all light and bring eternal darkness to all land.
Not unnecessarily evil, but the few of their race that did not have their sight taken away by a cruel god, eons ago, tell the sightless ones of this light that plagues the land, distorting their vision and that it must be gotten rid of.
The blind portion of the race, which will be the majority, will ahve good perception for their years of living without sight has given them enhanced hearing and judging abilities beyond the use of sight.
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August 16th, 2007, 06:00 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Juzza\'s Works
I'm trying to get into modding again!! in case there is anyone who likes them, I'm working on my Acerbus Unus mod mostly.
And helping out with the Rise of Nature mod, mostly with sprites.
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