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February 10th, 2009, 10:52 PM
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Private
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Construction 8
Is there any reason to learn Construction past 8? All the magic items in the manual can be made with 8 or lower.
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February 10th, 2009, 10:53 PM
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Re: Construction 8
Uh...never mind
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February 11th, 2009, 12:42 AM
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BANNED USER
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Join Date: Dec 2007
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Re: Construction 8
actually, the question is:
"is there a reason to learn 8 at all?"
of course, there is. but going from 6 to 8 is a _big_ step (especially on difficult research). getting to 8 and having the artifacts you want (or any artifacts at all, for that matter) available isn't guaranteed. if I do decide to research to 8 and their aren't artifacts I wanted available, then I've really wasted a _bunch_ of research time. is it worth it to take the risk and go for it? or do I just forget it and reach for worthwhile summons and strong evoc?
I think that's the question. Whenever I go for Const8, I'm always disappointed, someone else seems to always rush straight for it and make everything.
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February 11th, 2009, 07:58 PM
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Major General
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Re: Construction 8
Quote:
Originally Posted by Omnirizon
actually, the question is:
"is there a reason to learn 8 at all?"
of course, there is. but going from 6 to 8 is a _big_ step (especially on difficult research). getting to 8 and having the artifacts you want (or any artifacts at all, for that matter) available isn't guaranteed. if I do decide to research to 8 and their aren't artifacts I wanted available, then I've really wasted a _bunch_ of research time. is it worth it to take the risk and go for it? or do I just forget it and reach for worthwhile summons and strong evoc?
I think that's the question. Whenever I go for Const8, I'm always disappointed, someone else seems to always rush straight for it and make everything.
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Why do people rush for construction 8?
Simple, it is one of the easiest ways of winning the game.
Research to const 8, grab no. 1 chalice before anyone else, then make a mad dash to tarts for a good chance to win. Signing lots of long term NAPs helps alot.
Also, well at const 8, try to pick up, the following very, very useful artifacts:-
Sceptre of Dark Regency
The Sickle Whose Crop is Pain
Hammer of the Forge Lord
The Stone Sword
The Ruby Eye
Tome of High Power
The Ankh
Black Book of Secrets
The Tome of Gaia
The Gift of Kurgi
Soulstone of Wolves
Aegis
Those, along with the chalice should give you a good chance of winning. When following such a strategy make sure you design your pretender with const 8 and the endgame in mind. Any bless you get or other benifit, such as research or site searching or ability to make a wide range of magic items or cast rituals is just a very good bonus.
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February 11th, 2009, 08:11 PM
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Captain
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Re: Construction 8
Quote:
Originally Posted by Meglobob
Signing lots of long term NAPs helps alot.
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This stinks IMO, People should be fighting each other,not biding time to get the goodies,lol.
NAP's are the things that need to be removed from MP the most.
After all only one can win,so why sign a NAP and make it easier on your opponents? and you?
Also the research difficulty should be max in a MP game.
my 2 cents.
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The Following User Says Thank You to Skirmisher For This Useful Post:
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February 11th, 2009, 06:28 AM
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Sergeant
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Re: Construction 8
It's a gamble. In all my games I've been lucky enough to reach Con 8 a turn or two before anyone else and it has won me the games. Of course the effectiveness depends on your nation and other factors. As a Sauromatia who has lucked out on site searching and has a huge death income The Chalice is really invaluable (for tartarian spam)
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February 11th, 2009, 06:55 AM
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Lieutenant Colonel
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Re: Construction 8
Mmmm... tartarian spam. Wonder what it taste like?
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February 11th, 2009, 07:06 AM
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National Security Advisor
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Re: Construction 8
Really, really nasty I reckon.
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February 11th, 2009, 07:10 AM
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First Lieutenant
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Re: Construction 8
With CBM forge of the ancient is at 9 which makes it quite usefull.
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February 11th, 2009, 01:58 PM
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General
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Re: Construction 8
Quote:
Originally Posted by Akela
Is there any reason to learn Construction past 8? All the magic items in the manual can be made with 8 or lower.
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Its been proven to be technically possible (tho not realistic) to research to Const 12. Doing so enables you to construct the unique indy items, should you choose to do that.
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