|
|
|
|
April 28th, 2004, 05:02 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
scripts during assassinations
I like to give my mages, particularly those support mages, specific scripts they'll use for a while.
I notice, however, that these scripts are still used when someone tries to assassinate you. Things like Arrow Fend become pretty silly, where I'd much rather have them cast Summon Nasty Things.
Any tips on a workaround?
|
April 28th, 2004, 05:25 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: scripts during assassinations
Hmmm coming in I thought it was about scripting the assassin (which many people neglect).
Scripting the victim? The only thing I can think of is assign bodyguards, or give them summoning items (like that little skull)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
April 28th, 2004, 07:58 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: scripts during assassinations
Improving the AI for special cases (being assasinated or being assaulted by an army) is not that bad an idea. It would include quite a bit of work, though. WHAT should your mage have done? Army Boosters shouldn't be casted, of course, and summoning spells should have increased value. Would this lead a Death Mage summoning Lammahsthas if you haven't yet researched Enchantment? Should AI use 100-prec spells that allow MR-save or try 'normal' spells that will surely kill the lonely guy if they hit?
If ideas are discussed, the ones developers like will propably end up in the game...
|
April 28th, 2004, 09:22 PM
|
Private
|
|
Join Date: Mar 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: scripts during assassinations
Not sure that improving the AI is the most needed feature in this case. Does mages need to be stronger against assasins?
|
April 28th, 2004, 09:51 PM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: scripts during assassinations
A logical conclusion might be that if you leave you wiz without guards, it is just the same as leaving him without the right spells. A careless oversight. A fatal one no doubt. Does the A.I. really need to compensate for human oversight?
As far as scripting (normal, non-mage) assassins - what can you do? Fire a few crossbow bolts and then close in for the kill, if you think you're facing a standard leader, and you've bothered to equip your assassin with a bow? (an unlikely combination, I suppose). Do placement orders work in assassinations, or does victim/assassin always start at equidistance to each other?
If you've empowered your assassins in astral magic, then sure, there are all sorts of interesting things that you can do
|
April 28th, 2004, 10:31 PM
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: scripts during assassinations
Quote:
Originally posted by Firebreath:
If you've empowered your assassins in astral magic, then sure, there are all sorts of interesting things that you can do
|
R'lyeh assassins start with 1 Astral and C'tis assassins get 1 Nature and 1 Death.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|