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November 20th, 2006, 09:10 AM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Anti-Horror Strategies
So your pretender, prophet, or favorite hero got horror marked, eh? Quelle horreure! What do you do to ensure survival? Everybody share your tips on surviving this unfortunately common occurrence....
My tips:
1. 10 wyverns set as bodyguard, plus ring of warning. You are defending, they fly, so they will attack it first. If it is a lesser horror, they might kill it before it can attack.
2. Gloves of the gladiator attack 4 times. Boots of quickness doubles that. If you can survive the first round of attacks, you should be able to kill it if you have high attack skill and decent strength (12/12).
3. Twice-born.
Possibilities:
Bell of Cleansing--does this consider Horrors to be demons?
The Ark. Anybody try this?
The Ankh. Anybody?
Wraith Crown. Anybody?
Spell, spell, spell, spell. Any suggestions for spells?
__________________
--Uh-Nu-Buh, Fire/Death
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November 20th, 2006, 09:18 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
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Re: Anti-Horror Strategies
there isn't a limit to 5 body guard only ?
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November 20th, 2006, 09:38 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Anti-Horror Strategies
Quote:
mathusalem said:
there isn't a limit to 5 body guard only ?
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Not with Ring of Warning, allows 10 bodyguards, also gives +10 patrol bonus. Good little item for 5A gems.
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November 20th, 2006, 09:39 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Anti-Horror Strategies
Petrify will either kill or paralyze the horror, should be pretty sure to win with that.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 20th, 2006, 10:14 AM
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Private
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Join Date: Nov 2006
Location: UK
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Re: Anti-Horror Strategies
Returning and Ritual of Returning (if you can survive a hit) are obvious escape routes. The problem then is remembering to change the scripting before planned battles. Seeing your best mages teleporting out of a critical fight on the first turn is always disappointing...
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November 20th, 2006, 11:43 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Anti-Horror Strategies
There's also taking Luck and/or Drain.
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November 20th, 2006, 12:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Anti-Horror Strategies
Does giving blood slaves help? Ive given them to assassins even if they cant use them as gems though I havent actually tested yet to see if they get targeted.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 20th, 2006, 12:19 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Anti-Horror Strategies
Quote:
Endoperez said:
There's also taking Luck and/or Drain.
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Can you please explain that.
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November 20th, 2006, 12:32 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Anti-Horror Strategies
I think misfortune and magic scales attract more horrors than normal. So order 3 drain 3 misfortune 2 MA Ulm/LA Man would mean fairly few horror attacks with no real disadvantage.
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November 20th, 2006, 12:33 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: Anti-Horror Strategies
Anyone try purposefully horror marking bodyguards so they have a chance of being attacked as well? Can that be done?
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