.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2002, 08:28 AM
Prince Xizor's Avatar

Prince Xizor Prince Xizor is offline
Private
 
Join Date: Jan 2002
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Prince Xizor is on a distinguished road
Default Newbie Q: computer player bonuses

I'm trying to make the AI more challenging in my games. So far it's been mostly a pushover. Within two game years I'll be pulling ahead in key areas, particularly research, and there's no way for the AI to catch up after that.

So first of all, does changing the AI difficulty from medium to hard actually improve its performance or just give it more starting resources? Second, what does the computer player bonus setting do? Does it give bonus starting resources or extra racial abilities or both? I'm playing with v1.49. Thanks.

Also, really looking forward to the Gold release.
__________________
The year is 1987, and NASA launches the Last of America's deep space probes. In a freak mishap, Ranger 3 and its pilot, Capt. William 'Buck' Rogers, are blown out of their trajectory into an orbit which freezes his life support systems...and returns Buck Rogers to Earth five hundred years later....
Reply With Quote
  #2  
Old January 26th, 2002, 08:34 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Newbie Q: computer player bonuses

The AI difficulty setting makes the AI play more intelligently. Unfortunately, no setting will make it a challenge. Hopefully Gold will make the AI harder to beat.

I am not exactly sure what all the AI bonus does, but I think it modifies the starting positions. With a high bonus, the AI starts in a better location than you do. I think it may also give small combat and resource production bonuses.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old January 26th, 2002, 09:07 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Newbie Q: computer player bonuses

The AI bonus gives important production benefits in all areas (resources, research, intel): IIRC it's 2x, 3x and 5x for low, medium and high.
If you use modified AI's a game with medium or high bonus can be a challange, at least it is for me. But may be I am just a lousy player.
Reply With Quote
  #4  
Old January 26th, 2002, 09:12 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Newbie Q: computer player bonuses

Using TDM races on hard difficulty with a high bonus can make for a challenging first year or so, but after that you should be so far ahead (or will be soon) that the AI is easy to finish off.

So that's what the bonuses do. Interesting. I didn't see the AI become much more difficult with a high bonus, so I though the bonuses were small.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old January 26th, 2002, 09:36 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Newbie Q: computer player bonuses

quote:
Originally posted by Imperator Fyron:
Using TDM races on hard difficulty with a high bonus can make for a challenging first year or so, but after that you should be so far ahead (or will be soon) that the AI is easy to finish off.


The first year, that are ten turns???
In that time I usually just made the first contact but had no major inmteractions with other races. Do you play in a very small quadrant with high player number? Usually around stardate 2410.0 my position is strong enough to beat any single AI, but that's after ten years. But if I am at war with several AI races on different locations it still may be a challenge for me, especially to prevent the multiple intel operations against me.
But as I said it may be my poor player skills.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.