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December 6th, 2006, 02:14 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Old Age again
Since Old Age seems to be totally a new feature since D2 and i dont have a clue how it works, my question is: How does it work ?
Most mages has the Old Age "ability", which shows 2 ages. I suppose one is their current age, one is when they become "old" age ?
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December 6th, 2006, 02:28 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Old Age again
When a unit (not only mages) reach their "old age" value, they get the old age icon, and have a chance each year (note : a turn is only a month) to get an affliction.
Those afflictions cannot be healed by the "heal" ability of some units (arco prietress, mother of serpents, fairy queen...), but the global enchantment "gift of health" or the Chalice (unique artifact) both can.
Nature magic increase the old age cap by 50%, and can even remove the old age status if you empower an old mage with nature, or increase its nature value with items (but it won't remove afflictions)
Death magic reduce the chance of afflictions
Death scale *increase* the chance of afflictions, while growth scale reduce it.
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December 6th, 2006, 06:12 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
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Re: Old Age again
and death can prevent getting affliction
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December 6th, 2006, 06:12 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
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Re: Old Age again
oups, I mean death magic !
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December 6th, 2006, 08:05 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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Re: Old Age again
Quote:
mathusalem said:
oups, I mean death magic !
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Perhaps, but death will prevent you from picking up more afflictions.
-Frank
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December 6th, 2006, 10:59 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
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Re: Old Age again
The effect of nature magic is quite easy to test. Put nature magic on the various pretenders, start the game and see how their maxage differs from what it originally showed in the setup screen. Results are clearest on pretenders that don't start with nature magic normally.
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December 6th, 2006, 06:12 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Old Age again
Actually, Nature increases old age by 25 years.
See this thread:
http://www.shrapnelcommunity.com/thr...&Number=475862
for some analysis on various mages. The first two-three tests were done under non-common conditions (Burden of Time instead of normally passing time). Maxage (the start of old age) is supposed to affect the chance of getting afflictions from old age. Maxages lower than 50 do get more afflictions, but it seems maxages above 50 have little effect on the amount of afflictions.
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December 6th, 2006, 11:08 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
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Re: Old Age again
Quote:
Endoperez said:
Actually, Nature increases old age by 25 years.
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No, each point of nature adds 50% of basic maxage to effective maxage. If a unit, say a pretender, has a maxage of 500 with no magic then every point of nature would add 250 to his, her, of it's maxage.
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December 7th, 2006, 12:34 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Old Age again
Fire magic also lowers the old age threshold. I'm afraid I don't remember how much per point right now.
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December 7th, 2006, 01:15 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Old Age again
Quote:
Wick said:
Quote:
Endoperez said:
Actually, Nature increases old age by 25 years.
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No, each point of nature adds 50% of basic maxage to effective maxage. If a unit, say a pretender, has a maxage of 500 with no magic then every point of nature would add 250 to his, her, of it's maxage.
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This is correct. A Manticore (maxage 1000) gets +2000 years with N4, or twice the original 1000. Thanks for the clarification.
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