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June 7th, 2003, 03:33 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Someone use Way Points?
I always use this feature in big maps... and really consider it a "must be" feature to avoid micromanagement in big games.
[ June 08, 2003, 02:34: Message edited by: Master Belisarius ]
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June 7th, 2003, 05:51 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: Someone use Way Points?
I usually set 3 or 4 way points on my main military type planets that are at the front so that when a new ship gets built at the rear I can just order in to waypoint 1. Saves a bit of clicking. Depending on the situation I may set the planet move to order to go to the way point.
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June 7th, 2003, 05:54 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
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Re: Someone use Way Points?
Probably bad play on my part but I tried using them and determined (after so many deviations from those "assigned" waypoints) that it didn't help much to use them.
Many factors are involved for me when moving ships...what I guess some might call, "Management by Crisis"...
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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June 7th, 2003, 06:43 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Someone use Way Points?
an extremly useful option, waypoints are. its a shame to NOT be using them.
__________________
Let the game begin!
Green bug from outa space!
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June 7th, 2003, 06:49 PM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
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Re: Someone use Way Points?
I use them when i have a specific spaceyard creating ships for a specific warp point, but other than that i don't really use them that much
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June 7th, 2003, 07:37 PM
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Second Lieutenant
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Join Date: Jul 2002
Posts: 442
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Re: Someone use Way Points?
I can't answer, because my answer woudl be "sometimes, when it is strategically advantageous".
Map size has nothing to do with it; number of shipyards building a given ship, does. Wether or not it's a peacetime build, and I have somewhere with multiple trainng facilities in the same sector, does (planet with 2 moons = triple train rates, in vanilla SE4).
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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