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Do you own this game? Write a review and let others know how you like it.
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September 5th, 2005, 04:31 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Thanked 5 Times in 5 Posts
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Playtesting WinSPMBT patch
Gentlemen,
If you are interested to play-test the new PATCH for WinSPMBT, please post to this thread or send me an email.
cheers,
Pyros
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September 5th, 2005, 04:36 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Re: Playtesting WinSPMBT patch
So far,
Scott Littleton - "user: Skotty702" (skotndiva@cox.net), one of the best and most dedicated WinSPMBT players (+300 pbem games) has already accepted to playtest the patch.
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September 6th, 2005, 10:24 AM
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Sergeant
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Join Date: Jun 2005
Posts: 358
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Re: Playtesting WinSPMBT patch
I'll have a look if you want me to, but I don't play that many PBEM's with it.
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September 6th, 2005, 10:39 AM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Re: Playtesting WinSPMBT patch
Ok, Listy
I will send you an email with the address to download the patch.
Please try to experiment with the Airstrikes.
Testing time will be almost one week.
I will use the email address you gave me, so if you don't get the email post here an active email address.
cheers,
Pyros
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September 6th, 2005, 10:41 AM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Re: Playtesting WinSPMBT patch
I have sent the email to your Yahoo email account.
cheers,
Pyros
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September 6th, 2005, 11:25 AM
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Sergeant
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Join Date: Jun 2005
Posts: 358
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Re: Playtesting WinSPMBT patch
I've got it..
Had a look at some of the OOB's so far...
Where does one put their reports?
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September 8th, 2005, 01:03 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Playtesting WinSPMBT patch
Primarilly testing the Air routines. Late 1980's.
Aircraft bomb run paths to actual targeted area seem to be fairly inaccurate at least for me. Some of them off by 20-30 hexes even with 50 vis and units in the open.
Damage to targets from Air-Ground missiles comes in spurts. Lots of misses followed by lots of hits but seem to average out over all. Bunkers still seem too strong against against hits, even direct hits by 1000 lb JDAM's.
Will test some more again tonight.
Helo's seem more resilient when shot at by ground fire. While they still retreat, its usually only a few hexes back and then they rally pretty quick to get back into the fight. Haven't seen any run off the field after a few shots at them.
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September 8th, 2005, 04:47 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
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Re: Playtesting WinSPMBT patch
Mike
In all my years of playing and developing this game I have never seen an airstrike go that badly wrong so when I see reports like this it causes nothing but questions that only save games can answer ( if I'm lucky ) with detailed information about where the attack was supposed to come in and info on what kind of air attack was it.
You don't tell me if it was a bomber, a regular fighter bomber attack or a COIN attack or a SEAD attack or what nation was involved. All that information is necessary to figure out what is going on. This is, a very complicated game with dozens of factors all calculated together for any given action on the map. If you are seeing airstikes go that badly wrong for you, in I assume , more than just one single test, then please, make saves. Make saves before the air arrives so that if it does screw up you can send me the turn just before the air attack so I can watch it.
I'm sorry but we get these reports of hugely inaccurate air attacks and every time I plot one it hits where I want it to hit so "perplexed" is the best word I can use for this problem and the only way it seems that I'm ever going to see something like this is if I have the turn before the airstrike arrives so I can check the targeted hex and see where it actually does arrive.
Don
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September 8th, 2005, 05:16 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: Playtesting WinSPMBT patch
No problem. I was just posting to see if others had run across the same thing. It was pretty small map so I will be changing some variables and running some things again.
I'll start saving some stuff as I run them. Playing with the other changes seem fine, the way off the mark bomb runs just kinda stood out.
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September 8th, 2005, 05:58 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Playtesting WinSPMBT patch
FALSE ALARM!
I figured it out. I had some SP-SAM units I had set the range to 0 and hid out of the way in the woods while I was running different tests. It seems they must have ben emitting their radars as the planes were occasionally trying to take them out. Since I had the flags off and the planes didn't kill the SAM's there were no extra explosions. Without the flags I didn't see them hidden in the woods.
I ran some other tests with a fresh scenario and things seem ed to work really well. I did notice that planes occasionally targeted the SP-SAM's this time BUT at least now I know what they were off chasing. These were fighter-bombers aremd with missiles, not bombers. The bombers went straight for the original targets.
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