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  #1  
Old February 11th, 2006, 11:08 PM
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Default New MP game Map: Saephi

Designed this map for play in MP games. It is very different from siltrock, in that I attempted to stay true to the illwinter map styles. (for those that don't like to play on cartoon maps)

124 provinces, 13 of them underwater. The map is sperated by seas and mountains into 17 autonomous regions, each passes or islands that serve as bridges between the various sectors. no start possitions are set so that each sector only has two options to start (to ensure no nation shares a sector with another nation)

Play with it, tell me what you think, let me know if you find any bugs.

heres the file
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  #2  
Old February 12th, 2006, 05:24 AM
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Default Re: New MP game Map: Saephi

Attached Images
File Type: png 405576-Saephi_small.png (140.5 KB, 387 views)
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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Old February 12th, 2006, 05:45 AM
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Default Re: New MP game Map: Saephi

Looks nice, if a bit glowish.
Not that I ever managed to do a better color palette for my own map: it looks far more glowish, that's why I haven't finished it :/

I notice, though, that there are lots of mixed-terrain provinces again. After a whole lot of blitz games I have come to the conclusion that those aren't really good: While you only need 1 survival skill to get full movement through a 2-terrain province (eg. mountain forrest), there's always 1 unit in an army which will bog the whole bunch down to 1 prov/turn. And that's not only too slow especially on such a big map, but gives big advantages to flying units as well.

But it's not only the movement that suffers, but the province stats as well: farm land should give you high pop, low ressources, woods give medium/low pop and good ressources. If you combine them, everything cancels each other out and you end up with a prov that is very much like plain .. plains .. but with restricted movement and .. oh, just had an idea: Mixed terrain might be detrimental to magic sites!!
Kristoffer said:
..
Forest: (site freq) + 10
Farm: (site freq) - 20
..
Only the most beneficial counts.


So a forest-farm should count as forest as long as the chance to generate magic sites is concerned. But there can only be sites generated which can appear in both forest and farm land !!
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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Old February 12th, 2006, 08:00 AM
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Default Re: New MP game Map: Saephi

I think it would allow any sites that can appear in either Forest or Farmland, but I'm not sure about that.

Map looks very playable, dividing it into sections is probably a good idea, but I think Arralen has a point with the double terrains.
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Old February 12th, 2006, 12:00 PM
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Default Re: New MP game Map: Saephi

I'll see what I can do to make as many single terrain provinces as possible
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Old February 12th, 2006, 01:12 PM
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Default Re: New MP game Map: Saephi

p.s. I used urgaia as my color pallete, it did come out glowy, but not to bad, I think

also, updated the link. I fixed the maps so each land is only one terrain type.
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