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Old August 7th, 2001, 10:38 AM
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Default AI Mines research (bug?)

I have found something odd, when testing the AI that I am doing right now. After the AI has researched Mines 1 it adds Mines 2-5 to the research queue at some later time even though it is not supposed to (not until much later). I have at least triple checked the research.txt file and even removed higher levels of mines technology completely, but it still add mines 2-5 to the queue. Has anyone experienced the same? Is this a bug?

BTW, speaking of bugs and the research file. To all newbie AI makers (like myself): The parameters in the research file are not working. The AI will always have 4 projects in the queue no matter what you do. Knowing this in advance, might save you some frustration. (I found it out the hard way ).
I assume this bug is already known by MM, since it has been discussed in the forum. Hopefully they will squash it soon, as it will make the AI research much more effective and the AI stronger.

Rollo
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Old August 7th, 2001, 11:42 AM

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Default Re: AI Mines research (bug?)

it has been around for a long time
its on his "to do" list
it has been talked about, just not recently
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Old August 7th, 2001, 11:58 AM
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Default Re: AI Mines research (bug?)

I am not sure about this but I believe I read that the AI overrides the reasearch file when he is confroted with mines in order to research mine sweepers.
But what's wrong with that? Why do you want to limit the AI research in that field?
If you want the AI to use only small mines you can specify the maximum size of the mine in the construction vehicle text file: set the value to 10kT.
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Old August 7th, 2001, 12:25 PM

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Default Re: AI Mines research (bug?)

Check this thread for more info:
http://www.shrapnelgames.com/ubb/For...ML/003237.html
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Old August 7th, 2001, 12:55 PM
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Default Re: AI Mines research (bug?)

Thank you all for your answers.

quote:
Originally posted by Q:
But what's wrong with that? Why do you want to limit the AI research in that field?
If you want the AI to use only small mines you can specify the maximum size of the mine in the construction vehicle text file: set the value to 10kT.



Well, I was going to make the AI research better levels of mines to improve sweeping later. I really don't mind mines2 being added, but it is just annoying to see the AI add mines3 (and even 4 and 5) to the queue, because that is pretty expensive research, where mines1 and 2 could do the job also. IMHO bigger hulls with more space to stuff in sweeping components improves sweeping just as well, but also makes all other ships better and is much cheaper.

Thanks, for the link dumbluck. I was pretty sure this has been talked about before and did a search before opening this new topic. Oddly enough the search for "AI Mines" didn't find that topic which you linked.

Okay, I guess I have to live with it (but I'm not happy).

Rollo
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Old August 8th, 2001, 01:21 AM
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Default Re: AI Mines research (bug?)

quote:
Originally posted by Rollo:
... Oddly enough the search for "AI Mines" didn't find that topic which you linked.


... and what is even more odd. I just did that search again and it DID find that topic . Oh well...

Rollo

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