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  #1  
Old February 27th, 2001, 10:26 PM

wilcoxon wilcoxon is offline
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Default Lousy galaxy generation/player placement

Anybody else feel that the way SE4 generates the galaxy and places players needs a MAJOR overhaul?

MM borrowed quite a few ideas from Starfire, but did not borrow the balanced start. IMHO, this was a major mistake as the game can be won/lost on your starting location the way it is now.

I'm in one PBEM where I started with 1 breathable planet and about 6 colonizable planets within 2-3 jumps of my start. Another player with the same planet/atmosphere choice started with 5 breathable and an unknown number of colonizable planets within 2 jumps (and I've only seen 3 of his systems). To make matters worse, the one breathable I found 2 jumps away was 1 jump from the other player's home system. There is virtually no way I can compete against him (especially since trading for another colony tech only gave me 2 medium breathable planets and another 5-6 colonizable).
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  #2  
Old February 27th, 2001, 10:31 PM

Nitram Draw Nitram Draw is offline
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Default Re: Lousy galaxy generation/player placement

Yeah, I've had some pretty bad starts too.
I wish they would spread you out more. How can you be in a large quadrant with 5 other players and run into one them 10 turns into the game? That happens to me quite a bit.
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Old February 27th, 2001, 10:33 PM
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Default Re: Lousy galaxy generation/player placement

yep, it sucks. I have a game going that took about 5 restarts to get started because of race file resubmissions and whatnot. each time the game restarted I was holding my breath. first time, i was pretty happy. second time, i knew i was screwed and would be completely unable to compete. third time, i knew i would be untouchable. it kind of went back and fourth like that.

the 'all players evenly distributed' option does not seem to do doink. with it checked, some players were directly adjacent, others were completely isolated. this certainly does need work, and I dont even think it cares at all about what planets are near to you.

at least they fixed the thing with players starting in black hole systems, man that sucked (your ships right out of orbit).
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Old February 27th, 2001, 10:52 PM

Ubik Ubik is offline
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Default Re: Lousy galaxy generation/player placement

I think what you mention can be easily mitigated by choosing to have 5 or 10 planets at start. With this many planets, there is always waypoints to other good systems.
I am all in the full randomization of the process as it is.
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Old February 27th, 2001, 10:57 PM

wilcoxon wilcoxon is offline
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Default Re: Lousy galaxy generation/player placement

Yes, it can be somewhat mitigated by choosing 5 or 10 planets. What if I just want everyone to start with 1 planet and have a roughly equal starting position. The only option right now is to start a game with 5 or 10 planets, then go in and abandon all except 1. This causes problems as you loose the research point bonus from the first turn.
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Old February 27th, 2001, 11:02 PM

Possum Possum is offline
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Default Re: Lousy galaxy generation/player placement

Hey, Ubik

What you're asying is very true, but a large start like that makes for a very different game experience from a single-planet start.

I think you and I should come up with a new Facility, the Large-Scale Intergalactic Portugese Software Pirate facility. It wouldn't actually do anything, but your opponents' planets would become unhappy due to paranoia about the possibility of software piracy

Hmm, then again, maybe it should be an Intelligence Operation...
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