.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 3rd, 2001, 12:03 AM

javaslinger javaslinger is offline
Sergeant
 
Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
javaslinger is on a distinguished road
Default How to kill satellites

Ok, my fearsome missile ships aren't doing squat vs his satellites. They don't even get close to them.

How do I kill these dern Sat's?

Thanks,

Ken
Reply With Quote
  #2  
Old March 3rd, 2001, 12:06 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: How to kill satellites

Can't kill sat's with a missle. Can't even target them.

You need a beam weapon, or depleted uranium cannon. Point defense cannons are very nice for killing sat's as they have a pretty decent range.

Geo

__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old March 3rd, 2001, 12:08 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: How to kill satellites

Seekers can't hurt satellites, so use something that can -- *most* regular beam weapons (not the 'heavies', such as WMGs, tachyon cannons, etc) or even point-defense (albeit those need to be fired manually). PPBs hit sats just fine, for instance.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #4  
Old March 5th, 2001, 06:28 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: How to kill satellites

I've also discovered that massive mount weapons (requires a baseship-size vessel) work really well against sats & fighters... a massive-mount PPB can wipe out 5 fighters at a single shot (at least until someone decides to implement the "one shot, one kill" idea).

Obviously, satellites can be harder to destroy, but still...

I'd also like to see the satellites show damage statistics during tactical combat. If I'm using, say, weapon destroying weapons, I'd like the satellite (and weapon platform and fighter) displays to show that I've destroyed some weapons, not just show a generic picture of the unit I've been pummelling. I want to know if I've destroyed some components, especially for weapon platforms. If the weapon platform only needs one more hit to be destroyed, maybe I only want to fire one weapon, and then let my troop transport land and take over the population and facilities.
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #5  
Old March 6th, 2001, 02:46 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: How to kill satellites

Use Ionic Dispersers

I sent this in as a (possible) bug a few days ago. I mean, engine destroying weapons destroying a satelite with *no engines*. Heh

Other than that, I just use EAGs (can't do without Organics).

This also works well against fighters (2-3 destroyed each shot), and is really useful when you have a bunch of boarding (or crew conVersion) ships and a few repair ships in a fleet.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.