The latest version is available here:
http://imagemodserver.mine.nu/other/...Galaxy125B.rar
And Fyron was nice enough to make a discussion subforum on SE.net:
http://www.spaceempires.net/home/forum-74.html
---
Recent Changes & Features:
NEW: shield hitpoints adjusted
NEW: Armor emissivity now stronger, and spread evenly over the tech levels.
NEW: Small fix to the steel armor pictures
NEW: Homeworld sensors are now system-wide.
- Improved X Natives traits; now you can't forget to have one.
- Leaky shields.
- QuasiNewtonian Propulsion; design for any speed you like using as many engines as you can afford.
- CarrierBattles style combat physics.
- Way fancy combat animations, including race-customizable plasma animations.
- GritEcon style economy; Facility maintenance independent of build cost.
- Build costs proportional to size squared, maintenance grows slower than size. (You can build small ships very fast, or large ships very slowly, but you can maintain far more tonnage worth of large ships for the same price)
- Directional armor; Place armor forwards, side to side, or aft, wherever you need protection!
- Dynamic Crew requirements! Each weapon and system requires a certain number of crew to operate it. Each crew quarters requires lifesupport to maintain it. How many you need depends on your design!
- Fortresses, vehicles, infantry and militia in ground combat.
- And more!