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May 4th, 2004, 02:05 PM
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Private
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Join Date: Sep 2003
Location: Scotland
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Religious Talisman - unbalancing or not?
Hi,
After a couple of games using the talisman, the group I play with are having discussions about whether we should restrict the use of the talisman or not. We all started playing SE4 together at the same time more or less, so I was hoping to get some input from some of the more experience players out there.
Thanks in advance...
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May 4th, 2004, 03:14 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Religious Talisman - unbalancing or not?
Yes, the talisman is overpowered. However, it does not guarantee a win if you are playing with people who know about how overpowered it is. The "balancing factor" that has emerged amongst experienced players is to gang up against and wipe out anyone who chooses the Religious trait before they get the chance to weild the talisman effectively. So in a way, choosing religious can be more of a liability, which makes for a neat mechanic.
That said, I prefer to ban it in the games I play in. (along with Stellar Manipulation).
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May 4th, 2004, 04:22 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Religious Talisman - unbalancing or not?
Restricting its use is a good idea. Or using any of the mods that alter it...
But it does depend on the game...
If it is a small map with 8 players then it is not as much as a problem as it would be with a huge map.
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 4th, 2004, 06:25 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Religious Talisman - unbalancing or not?
Yep...it really does allow those APB's to hit an max range without missing, nor requiring any Combat Sensors, Training or Experience...
I should be better than Combat Sensors...but an automatic hit...is a bit much.
Kana
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May 4th, 2004, 06:36 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Religious Talisman - unbalancing or not?
Training and experience are still quite valuable, for those defense bonuses. You still want as much defense bonus as you can get, to minimize enemy hits against your ships.
I like the options of making it an enhanced combat sensor (around an extra 30% to hit, stacking with combat sensors) or making it a mount with no extra damage but a big bonus to hit (if you keep stock game mounts, which are bad to say the least).
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May 4th, 2004, 08:40 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Religious Talisman - unbalancing or not?
If seekers or fighters were a viable late game option, it wouldn't be so bad. As it is in the late game you use direct fire, and don't gennerally get a high hit rate. That's what makes the Talisman so lethal.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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