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  #1  
Old June 14th, 2006, 06:51 PM

Gud Gud is offline
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Default Nazi German OOB

Some minor twinks.

Missing (oh, there is always something missing in Ger OOB..)

- StuIG 33. Basically a StuG III with 15cm IG. 24 used in Stalingrad and Winter Storm

- SiG II Bison. Again around 20, 15cm on Pz II chassis, open topped. Africa only.

Minor gripes:

- Armoured Trucks. Italy has them. They were extensivly used as makeshift APCs in COIN ops in Balkans.

- The 7.5cm and 10.5cm PAW in FJ formation should be artillery class, not inf-at

- That was prolly beaten to death, but FG-42 was more a BAR-like weapon and not the squad main armament. Would perfectly fit as LMG squad with 2-3 of those tho.

- The 7.5cm IG 18 was issued HEAT rounds (penetration circa 60mm) for emergency AT defense.

- unit 432 Pz IIIm is showing icon with a short-barreled gun while the unit has long 50mm

- I would suggest lumping ADGZ, ex-dutch and ex-french Armoured cars in one formation - they all were anti-partisan vehicles mostly and seldom appeared in frontline units

- There are 2 instances of Fw 189 Uhu appearing as ground attack plane. I think there could be just one - it wasn't a dedicated ground mover anyway.
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  #2  
Old June 15th, 2006, 05:32 PM
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Default Re: Nazi German OOB

Quote:
Gud said:
Some minor twinks.

Missing (oh, there is always something missing in Ger OOB..)

- StuIG 33. Basically a StuG III with 15cm IG. 24 used in Stalingrad and Winter Storm

- SiG II Bison. Again around 20, 15cm on Pz II chassis, open topped. Africa only.

There are only about, what 20 OOB slots free in the GE OB. I have just filled 3 to make an AI choice marder section for very low points usage late-war. (since the normal panerjaeger formations lump everything from a jagtiger to a marder I wanted a 100 or so point item, guaranteed. And since just about every unit class has been utilised, these had to be classed "wheeled SP-AT" but with track move class..)

There simply is not enough room for everything (especially as some enthusiastic previous OOB designers did things like add 27 different %^&$" useless Brandenbergers

So these minority items really cannot be justified (try using the Grille for the bison?)

Quote:


Minor gripes:

- Armoured Trucks. Italy has them. They were extensivly used as makeshift APCs in COIN ops in Balkans.


Worthwhile addition, generic armoured truck, and heavens! - nobody has used the improvised APC class for something weird

Quote:

- The 7.5cm and 10.5cm PAW in FJ formation should be artillery class, not inf-at

The formation has an inf-AT class formation, which can have these as AT weapon choices. It does not have a pack howitzer formation.

(units 505 and 506 are pack howitzer versions)


Quote:


- That was prolly beaten to death, but FG-42 was more a BAR-like weapon and not the squad main armament. Would perfectly fit as LMG squad with 2-3 of those tho.


There are only limited numbers of slots left before the GE oob chokes up. I would buy the real LMG units (can reach out to 12 hexes) every time myself, so wasting a slot (more if people insisted on several variants of rifle or SMG etc) would be rather pointless.

Quote:


- The 7.5cm IG 18 was issued HEAT rounds (penetration circa 60mm) for emergency AT defense.


If I buy an artillery piece, it is for duffing things up with HE. This would need taking shells out of the HE allocation, on the vague chance that light armour chanced by. That would need another unit slot, as HEAT was late war. And apart from making the gun less use to the AI by removing a round's HE fire, and being of rather limited use to the player, would eat a valuable slot for something of exteremly limited actual utility.

If some light armour was to bother my little infantry guns, I would retire to cover while bringing up some anti-tank or armoured units to deal with the particualr pest

Quote:


- unit 432 Pz IIIm is showing icon with a short-barreled gun while the unit has long 50mm


432 is the Pz3n, with a 75/L24. That is a short-barreled gun, surely?


Quote:


- I would suggest lumping ADGZ, ex-dutch and ex-french Armoured cars in one formation - they all were anti-partisan vehicles mostly and seldom appeared in frontline units


Fully agree, that one annoys me when I am hunting Germans and dont get real GE armoured cars to kill

In future - please give the unit numbers, as "dutch armoured cars" means little - it could be called a muckety-muck(n), how do I know, not being an expert on German kfz numbers?

Ahah! - after faffing round for 5 minutes, "Pzspahwgn L202h" which is not an armoured car class (why I could not find it and already in a special formation for various junk used in rear areas, the OrPo thingy (where these other armoured cars can go the italian and the ADKZ, whatever that was)


Quote:

- There are 2 instances of Fw 189 Uhu appearing as ground attack plane. I think there could be just one - it wasn't a dedicated ground mover anyway.
It should definately be an X3 radio code, so the AI does not bother with it. Appears a duplicate as well, but need to check scenarios to see if someone used one or other, or both, before deleting one, other or both.. hah! - a bright spark has added one with better FC ..

Cheers
Andy
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  #3  
Old June 15th, 2006, 06:08 PM
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Default Re: Nazi German OOB

There are only about, what 20 OOB slots free in the GE OB.

Did a OOB dump of the default WW2 German OOB and loaded it up in Open Office; there are 56 free slots:

201
225
325
365
366
648
658
663
683
693
709
711
763
768
782
787
807
837
841
843
869
871
872
878
879
881
899
904
910
918
919
923
924
929
948
949
952
955
958
959
965
966
967
976
978
979
981
983
984
987
988
991
993
994
996
997

Glad to be of help.
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  #4  
Old June 15th, 2006, 07:39 PM

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Default Re: Nazi German OOB

The problem with German OOB is that no matter how many slots you have, you will always fill them

As for above thaaat Pz III n was a case of lack of coffee and shortsightness, sorry...

SiG II can be substituted by Bison no probs. A bit harder with StuIG 33 as it's closest cousin, Brummbar, is not available in 1942. Guess I will just mobhack him

The reasoning behind cutting down Fw 189 - well, it seems SPWW2 still suffers from that old bug when you have more than 20 units of one class available, only the first 20 will pop up in the purchase window. Air strikes are most often victim of that and multiple copies of earth-shattering designs such as 189, Hs-123 or the PaK Ju88 variants don't help
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  #5  
Old June 15th, 2006, 08:06 PM
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Default Re: Nazi German OOB

Quote:

The reasoning behind cutting down Fw 189 - well, it seems SPWW2 still suffers from that old bug when you have more than 20 units of one class available, only the first 20 will pop up in the purchase window. Air strikes are most often victim of that and multiple copies of earth-shattering designs such as 189, Hs-123 or the PaK Ju88 variants don't help

Formation, nation and date please for debuggery.

This problem was fixed in MBT and the WW2 code started as a copy of the winMBT code this time round, instead of the other way round.

Course - it may have just been to chop lists > 22 units or whatever, if someone had been daft enough to have so many of the same class available at the same time. Been >6 months plus, so me cannot recall the exact nature of the fix.

Anyway, there are 2 wast-of-space unit classes for WW2 type bombers which absolutely nothng uses. I may convert one to a new class for useless stuff like this UHU-tiddly-bomber, that operates as a simple fighter. And then relegate any such pipsqueaks we may have that might useful to a human player but never the AI there. a "second division fighter" or some such <G>.

That leaves the other WW2 bomber class as the only free unit class, and I may have a use for that, in some crowded OOBS .

No - not as an armoured train class - I needed a class for a section of 2 late war marders for a "guaranteed cheap" section of 2 for AI pick usage, and was stuck with wheeled SP=at even though it has tracks. (Expect to see a few more sections of 2 marders, in GE AI defence 44 on - plus the GE AI later on will make more use of ATG in the defence as that was the case in RL)

- 243/244 light and heavy bomber - will be reclassed
- Wheeled SP/AT I will rename to be more generally usable (Light SP-AT or such)
- Tiger plt CS tank is only useful for GE, so I may rename
- 244 heavy bomber may become another AFV class (tank or SP-AT clone)

Cheers
Andy
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  #6  
Old June 15th, 2006, 09:00 PM

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Default Re: Nazi German OOB

Well an additional class for ground attack planes would help a lot in some OOBs - Germans could go with a class for "cheapskates COIN" planes such as Hs-123, Hs-126 (not in game btw) and Fw-189.

And some OOBs - UK and Japan are prime examples - mix naval airplanes and "army" airplanes in one class, resulting in oddities such as Swordfishes in Italy and Jap divebombers over Mongolia.
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  #7  
Old August 24th, 2006, 08:23 PM

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Default Re: Nazi German OOB

nail struck squarely on head...it's the "slot" problem. the poor camo guys are stuck with these integrally numbered "slots" (records within a file) all over the place. frankly what they've achieved, given the poor architecture they inherited, is nothing short of amazing.

i picture myself, in a previous professional life, telling a client that if he wanted to add more customers he'd have to get rid of some existing customers as all the "customer slots" were full.
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  #8  
Old June 22nd, 2006, 05:48 PM
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Default Re: Nazi German OOB

There simply is not enough room for everything (especially as some enthusiastic previous OOB designers did things like add 27 different %^&$" useless Brandenbergers

I counted 15~ of them.

Slot 222
Slots 468 to 478
Slot 635
Slots 700 to 703

And yes, they're essentially useless for anything but a few specialized scenarios representing the kind of surprise attacks that they did in seizing bridges and stuff during Barbarossa.

Perhaps they could be streamlined down to about 5 units, and if the scenario creators want a specific weapon for their brandenburgers, they can edit the unit data in the scenario editor?
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Old June 23rd, 2006, 09:36 AM
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Default Re: Nazi German OOB

I knew there was a lot of them

Now that they are in the OOBs, they essentially have to stay there I am afraid. They may be used in scenarios, or scenarios in user campaigns and removal is likely to result in problems.

Now we have the OOBSs under our control again, we can be more selective on what goes in (or not). But as you say - 2 of these or so would have done, if any really. Scenario designers can always make up "special farces" types from regular infantry units, as these things are really only of use in such, not in normal games.

Cheers
Andy
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  #10  
Old June 18th, 2006, 04:22 PM

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Default Re: Nazi German OOB

Unit 588 Flammwgn B-2(f) - availabilty date should be extended to at least June '44 - this vehicle was in service of several German Ersatz tank units in Normandy.
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