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May 1st, 2003, 04:12 AM
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Sergeant
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Join Date: Jan 2002
Location: Sacramento, CA
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Do Weapons Platform Need Help?
Against a bezerker race with maxed defense and a fully trained fleet a massive platform still can't hit the side of a barn. Does anyone else think that they need help?
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May 1st, 2003, 05:58 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Do Weapons Platform Need Help?
ships have the benefit of size, range and training that WP's do not receive, as well as stealth & scattering armors.
And you're sure you put sensors on the WP?
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May 1st, 2003, 06:09 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Do Weapons Platform Need Help?
Rex, I've felt this way for a long time. All that incredible range wasted because they can't hit diddly way out there. By the time the ships are close enough that they can hit with any certainty, the enemy ships are pummeling the planet with scarcely a miss!
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May 1st, 2003, 06:55 AM
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Colonel
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Re: Do Weapons Platform Need Help?
What may help a lot is the use of weapons with hit bonus like wave-motion guns on the weapon platforms. In my experience weapon platforms are a serious threat for attacking ships.
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May 1st, 2003, 07:10 AM
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Corporal
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Join Date: Sep 2001
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Re: Do Weapons Platform Need Help?
But the WMG has only 30% bonus, extending the practical range of the weapon by only 3, which isn't that much. And that's the highest bonus any weapon other than PDCs get. And the weapon is really not practical beyond its original max range even without the issue of experience, defense, stealth and scattering armor, etc.
(although PDCs would probably be useful vs orbital missile bombardment, so there might be some value there.)
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May 1st, 2003, 07:53 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Do Weapons Platform Need Help?
"But the WMG has only 30% bonus, extending the practical range of the weapon by only 3, which isn't that much."
Massive mount for a weapon platform: +80%
Stealth/scattering: -30%
ECM is canceled by combat sensors with +5% left over. Fleet gives you an additional -40%
So it adds up to: net +15% for the weapon platform with a normal weapon, net +45% with WMG
To-hits for the planet (WMG)
Range 1: 100% (100%)
Range 2: 95% (100%)
Range 3: 85% (100%)
Range 4: 75% (100%)
Range 5: 65% (95%)
Range 6: 55% (85%)
Range 7: 45% (75%)
Range 8: 35% (65%)
Once you get out to the LARGE ranges WPs get, you probably won't hit. But inside of ship range you've got a decent shot. Then again at any ship range the ships will likely hit 99% of the time..
I'm assuming both are beserker and that the planet gets that bonus.
Phoenix-D
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Phoenix-D
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