.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old July 15th, 2004, 04:50 AM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default So how about extending the depth of the casting queue?

I mean how about it?

Nothing more fun that seeing your casters casting lots of buffs once the 5 spells are cast. It's cool!
Reply With Quote
  #2  
Old July 15th, 2004, 04:56 AM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: So how about extending the depth of the casting queue?

BTW, I can't not WAIT to hear from the people who will argue that it would "upset balance".
Reply With Quote
  #3  
Old July 15th, 2004, 05:01 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: So how about extending the depth of the casting queue?

I never want to hear this phrase in reference to such a thing to my face. Because if anyone ever says this to my face, I will slug them.
Reply With Quote
  #4  
Old July 15th, 2004, 05:02 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: So how about extending the depth of the casting queue?

Sounds like a great idea... all depends on how time consuming and complex it would be to make this work for dominions_2. A way for gamers to disable spells for commanders would also be great.
__________________
There can be only one.
Reply With Quote
  #5  
Old July 15th, 2004, 05:09 AM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: So how about extending the depth of the casting queue?

Quote:
I never want to hear this phrase in reference to such a thing to my face. Because if anyone ever says this to my face, I will slug them.
Once again you and I are in agreement.
Reply With Quote
  #6  
Old July 15th, 2004, 05:58 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: So how about extending the depth of the casting queue?

Quote:
Originally posted by Huzurdaddi:
Nothing more fun that seeing your casters casting lots of buffs once the 5 spells are cast. It's cool!
There are also plenty of times when you also want your casters to buff themselves and those around them after they run through their script.

And yes, there is definetly a chance that game balance would be affected when a SC could buff themselves to complete invulnerability. For example, with an unlimited script, I would pick something like:
Quickness, invulnerability, soul vortex, phoenix pyre, resist magic, iron will, elemental fortitude, resist lignhinng, resist fire, resist cold, resist poison, summon earthpower, body ethereal, personal luck, astral weapon, astral shield, breath of winter, fire shield, mirror image, mistform, personal regeneration, strength of gaia, etc.

You know that the enemy will eventually surround you, which is really what you want, since you can continue to buff at a rate of 1 spell a round after that point. Or you could tell them to attack for a single round to make sure that you get close enough to do some damage while you contiune to power up.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.