|
|
|
|
December 3rd, 2007, 12:53 PM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Productive Scale needs some Enhancements
I played a good amount of MP games and i used a large range of different scales. But one scale is an autoset to me: Sloth 3 - whatever i play. Even with resource haevy nations i go rather to an Awe Combat Pretender/Bless Strategy than to use the productive scale.
The main problem with productive: Its ok (and not more) in early game but quite useless in mid/lategame. With a good amount of fortresses and conquered neighbored provinces gold is the limited factor and not resources. In addition mages becomes important and they don't need much out of your forges.
Well there were already a boost/nerf but i think its not enough. The productive scale should be further improved and the sloth scale further worsen.
Maybe with something like in productive dominion your armour/weapon is well maintained and oiled so you got a bonus. In sloth everyone is too lazy and there is a malus for armor/weapon.
Equal to the magic/drain scale and the MR malus/bonus.
Or in productive provinces your army is supported more effective and needs less upkeep (more in sloth)
Or maybe just some code friendly increased income bonus.
|
December 3rd, 2007, 01:27 PM
|
Captain
|
|
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Productive Scale needs some Enhancements
I love your idea about armies needing decreased/increased support $ per turn if in a Productivity/Sloth dominion (maybe 10, 20, and 30%?) However, I don't think the code can handle this, especially if mages wouldn't be affected by it (and they shouldn't be).
Perhaps a simpler idea would be to just increase the amount of resources/cash it gives, like the last thing you said.
Another idea might be to increase/decrease castle construction time. If it was 1 turn per level (minimum 1 turn of course), that would be huge! A 3-production nation would be cranking out expensive castles instantly, whereas a 3-sloth nation would never be able to build castles anywhere near the front lines.. a 6-7 turn construction time would turn a risky move into basically something that is not worth even trying.
Or a 10% per level increase/decrease in all building (castle, temple, lab) costs? That would be a nice bonus as well.
|
December 3rd, 2007, 02:02 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Productive Scale needs some Enhancements
If production scale helped with buildings, that would make it more useful, that's for sure.
It could also help with construction spells the same way that growth scale increases the potency of some spells. So in production 3 you get more mechanical men or whathaveyou.
I don't think it should run over into forging, because that's too hard to balance, but improving construction summons would be neat.
|
December 3rd, 2007, 02:07 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Productive Scale needs some Enhancements
Hmm, I often take production. Almost always in fact. Interesting.
|
December 3rd, 2007, 02:19 PM
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
|
|
Re: Productive Scale needs some Enhancements
Play Late Era Atlantis, and tell me gold is still the limiting factor. The most expensive commander outside of capitals is sacred, 130 gold. All your ice infantry cost 10-16 gold, but lots of resources. You do have Mournful, but those are often neglected in favor of troops that have morale.
That said, I really do like the idea of having scales affect production. But 8 turns? That'll be brutal.
|
December 3rd, 2007, 02:22 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Productive Scale needs some Enhancements
It would be 9 for C'tis biggest fort Gold reduction or defense/admin increase for forts would be nice.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|