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  #1  
Old December 27th, 2006, 10:08 AM
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Default UW, PD and fortresses

Hello everyone,

what a bad surprise last evening : after spending several turns to gather a waterproof army (not included in Abysia pack ;o) and invade some UW provinces, I then realize that I can't buy PD to protect them ... So logical because my troops can't breath UW, but ...
I think it was possible in Dom2 with local natives, but now not. Am I wrong ? Or I miss something in the manual ?

More : I can not build any fortresses UW !!! In Dom2, there was The Kelp Fortress, if I remember well, but now, what is left for us ? (note : even a UW commander can't ; I test it)

It's really difficult to buy losts of armies to protect your UW provinces (at this time, Ermor is arrassing me ...).

So, anyone have any ideas/solutions/suggestions ?

Thanks for all advices.
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Old December 27th, 2006, 10:14 AM
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Default Re: UW, PD and fortresses

No, you can't buy UW PD, just the same as you couldn't in Dom2 either. You can only buy UW PD if you're Atlantis, Oceania or R'lyeh.

You also can't build any forts underwater unless you're one of the aforementioned nations, so you will either have to find the site Kelp Fortress (which gives a cave castle, not a kelp fortress) or you're out of luck.

Edi
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Old December 27th, 2006, 10:45 AM
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Default Re: UW, PD and fortresses

Thanks.

Too bad (I mean : the situation AND my lack of memory ... ;o)

Well, I'll be back, and kick out Ermor out of MY territories !!!
At least when I'll manage to gather a sufficient waterproff army to beat them.
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Old December 27th, 2006, 11:16 AM
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Default Re: UW, PD and fortresses

LA Mictlan and EA Agartha also have underwater defense. MA and LA Agartha have PD units that don't survive underwater, but their entry on the manual claims it includes underwater defense. You can't recruit PD, so it's a typo in the manual. MA Agartha might be intended to have some kind of PD underwater.

Kelp Fortresses can be found from Nature sites. They were very common in Dominions II.

Because we do have commands for modding what forts different nations can build, it would be pretty simple to give all landlubbers a single fort they can build underwater. It would be done with #selectnation <nation nbr> and #uwfort <fort nbr> commands.
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Old December 27th, 2006, 11:32 AM
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Default Re: UW, PD and fortresses

Thanks for these precisions, Endoperez.

I will read more carefully, now

And for modding, I will do it when I'll see and understand and master all the base features from this wondefull game ... Let's say ... One hundred and eighty years ???
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Old December 27th, 2006, 12:08 PM
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Default Re: UW, PD and fortresses

Endo, Kelp Fortresses cannot be found from nature sites anymore. The site itself still exists by the same name and is common, but it provides cave castle forts instead. I've tested that bug myself.

Edi
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