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July 17th, 2004, 09:11 AM
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Sergeant
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Mictlan Theme: Rivers of blood
In the daily rituals of Mictlan, blood sacriface plays a mayor role. Those who are to be sacrificed are honored, and more than a few offer themselves to their god.
For a mere 100 points, blood hunting wont create any unrest.
What do you think about it?
[ July 17, 2004, 08:12: Message edited by: PrinzMegaherz ]
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July 17th, 2004, 10:31 AM
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Major General
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Join Date: Jan 2004
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Re: Mictlan Theme: Rivers of blood
imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay)
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July 17th, 2004, 10:42 AM
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Major General
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Re: Mictlan Theme: Rivers of blood
Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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July 17th, 2004, 11:24 AM
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Sergeant
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Re: Mictlan Theme: Rivers of blood
Quote:
imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay)
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Mictlan itself has different game mechanics from the rest of the nation (no dominion without blood sacrifice)
Quote:
Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10.
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Thats even better. But you should add that a dominion of 10 could produce free blood slaves without hunting, because the girls offer themselves
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July 17th, 2004, 12:24 PM
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Sergeant
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Re: Mictlan Theme: Rivers of blood
Originally posted by Ragnarok-X:
"imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay) "
Actually the death themes, CW & Ermor do this already.
I would like a Version where you gain blood slaves by defeating people in battle - say 1/5 of casualties caused turn into slaves. Only fairly "normal" troops would count & you have to win. This would have a much more Aztec feel to it.
This would be paid for by 50 points & the loss of slaving operations. It might not work very well either as you would get a rush early in expansion then a lull. & end game would provide very little.
Pickles
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July 17th, 2004, 12:37 PM
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Lieutenant General
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Join Date: May 2004
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Re: Mictlan Theme: Rivers of blood
Quote:
Originally posted by Pickles:
I would like a Version where you gain blood slaves by defeating people in battle - say 1/5 of casualties caused turn into slaves. Only fairly "normal" troops would count & you have to win. This would have a much more Aztec feel to it.
This would be paid for by 50 points & the loss of slaving operations. It might not work very well either as you would get a rush early in expansion then a lull. & end game would provide very little.
Pickles
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a good idea but it won't work because after earlygame you will not encounter many "normal" troops but SC's and high end summons .
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