.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 9th, 2002, 07:24 PM

Elowan Elowan is offline
Second Lieutenant
 
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
Elowan is on a distinguished road
Default My thoughts on ship sizes.

Firstly - I think Frigates are useless - even for cannon fodder; too small. And while I'm on the subject - if you can get a hvy wep mount for a sattelite - wherefore not for a frigate?

Destroyers run a close 2nd but sometimes if heavily armored can Last for awhile.

The first useful size - AFAIC - is Light-Cruiser. An upgraded weapons mount, more space, fast. They are the mainstay of my fleets (so far).

Rebuttals? Comments?

[ August 09, 2002, 18:25: Message edited by: Elowan ]
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
Reply With Quote
  #2  
Old August 9th, 2002, 07:46 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: My thoughts on ship sizes.

Frigates - get 'em while everyone else still has escorts, they rule. Frigates are pretty good scout ships, One missile, one direct fire, one supply, one armor, will do 1 or 2 systems away, I use them pretty well into mid-game if there's no war.

Destroyers - pretty good. Will hold a repair bay, and 3 supply, couple of point defence. An excellect support ship into early mid-game.

Light Cruiser, I agree, is the first, good ship. Fleets of them signify early mid-game. But, what do you if a war starts before you have them?

I once tried to get a dogfight game. I made research requirements high, and resources low. I was hoping to see fleets of escorts and frigates with CSM I and DUC I. But I gave the A.I. a moderate bonus, and so for them it was just an ordinary game. I had frigates, when they had battleships.

[ August 09, 2002, 18:52: Message edited by: Arkcon ]
Reply With Quote
  #3  
Old August 9th, 2002, 08:12 PM

kalthalior kalthalior is offline
Corporal
 
Join Date: Dec 2001
Location: Omaha, NE
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
kalthalior is on a distinguished road
Default Re: My thoughts on ship sizes.

In traditional naval terms, smaller vessels are used primarily as scouts, escorts, minesweepers, or, in modern times, tasked with the anti-sub role. In other words, for specific fleet functions/roles. Traditional Cruisers are the smallest of the "stand and fight" general-purpose warhulls. This has slipped a little in modern times as warships size have increased. In the game, I use FG/DD hulls as scout, survey, repair, supply, mine laying/sweeping functions & picket duty role -- not (generally) as fighting ships, but to fulfill useful fleet functions that don't need the larger hull. Retrofitted LC's replace these specialty ships as I start building BC/BB classes, and CA/BC's as I start DN/BS construction.
Reply With Quote
  #4  
Old August 9th, 2002, 08:18 PM
Dracus's Avatar

Dracus Dracus is offline
Captain
 
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
Dracus is on a distinguished road
Default Re: My thoughts on ship sizes.

I use escorts as point ships. They can move into a system and see what lays in the path of my fleet.
Reply With Quote
  #5  
Old August 9th, 2002, 08:50 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: My thoughts on ship sizes.

The main advantage of the smaller ships like escorts and frigates are IMO their defense bonus and low cost. Therefore they can be valuable against psychic races with allegiance subverters or ships with huge weapons that have a high reload time. But of course their offensive capability is minimal against larger ships with a lot of shields and/or armor.
Besides that I use them as recon ships and medical support ships.
Reply With Quote
  #6  
Old August 9th, 2002, 09:23 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: My thoughts on ship sizes.

True, in unmodded SE IV the bigger is usually better. But try Proportions mod for example and you will acknowledge the finer points of smaller ships.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.