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February 13th, 2008, 10:24 AM
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Sergeant
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Join Date: Feb 2008
Posts: 341
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Thanked 10 Times in 9 Posts
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Flame Weapons
Couple of questions:
1) how does it work? It says 6 AP damage. Does it means it adds 6 damage to, say, the 5 damage of a shortsword, for a total of 11 dmg? If so, does it means the whole dmg is AP? Or does it inflict 6AP dmg as a separated source of damage. If so, does it means it does not work at all on units with Prot 12+?
3) Are claws (and other non-weapon attacks) "melee weapons" for the purpose of Flaming weapons?
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February 13th, 2008, 11:56 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Flame Weapons
1) The 6AP damage is separate. However, as all damage and all rolls random variation happens on both sides of the roll. Against 12 (effective 6) prot, the flame has 46% chance of dealing at least 1 point of damage, and against 18 prot (effective 9), 24% chance of the same. See page 5 of your manual for further numbers.
3) Yes, anything including the hoof attack of the unit's mount is a melee weapon.
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February 13th, 2008, 01:43 PM
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Corporal
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Join Date: Jan 2007
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Re: Flame Weapons
Flaming weapons conflict somewhat with magic weapons that have AoE like coldbrand, Ember and so on. I can't remember which effect takes priority - the item's or the bless'. Of course, it only occurs for blessed units wielding magic weapons.
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February 13th, 2008, 03:26 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Flame Weapons
Are you sure about the hoofs Endo?
I read somewhere on this forum that secondary weapons are not flaming and it was specifically stated no flaming hoofs.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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February 13th, 2008, 04:11 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
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Re: Flame Weapons
IMO, the 6AP fire damage can be just regarded as an "additional weapon".
At first your normal weapon will make a DRN throw against target's protection(+DRN from the other side), after which you will make 2nd DRN throw, with 6 AP against enemy's pro (only half is counted)+DRN.
Both damage will be summed to get the final damage.
Yet I am not sure if a F9 kinght of the chalice can benefit twice from flaming weapon in 1 turn(hoof+sword).
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February 13th, 2008, 04:17 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
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Re: Flame Weapons
to test give the commander 2 shields.
If the victim catchs fire. Then it works with hoof.
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February 13th, 2008, 04:39 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Flame Weapons
Quote:
Cor2 said:
Are you sure about the hoofs Endo?
I read somewhere on this forum that secondary weapons are not flaming and it was specifically stated no flaming hoofs.
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Well, that's what I've always thought... I'm not sure how much I can trust what I've always thought, though.
P.S. I think I've used all too many al's, th's and 'oughts in this post, although only once in the same word.
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