But I think this is where reality and fantasy diverge...
The problem is that YES the game is doing well but you know what as well as it is doing Shrapnel only has one full time employee and me as a part timer. Even with the sales we have not made enough money to have me quit my day time job. Neither has it made enough for Aaron either. And yes we have spent quite a bit of money on advertising for the game. The problem is folks do not understand how expensive most advertising is. Web advertising is not that bad, and that is where we spent the most money.
We respond to each and every email we get and Aaron does, I get tons of good email about how well Aaron responds to his community. The problem is since this is STILL not enough for us to quit what we do full time Aaron is still doing this after he gets off from work. Because of that the patch process is slower, at the same time though can you even get close to this much feedback with the lead programmer of any other game? If so I would like to know because I doubt it.
As far as access to the testing forum we discuss things that are trade secret in nature in there and thus we could never open it up for read only access. As it is I think we are fairly open and honest with you guys and so far have listened to all input.
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com