.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 21st, 2008, 09:33 PM

effeDom effeDom is offline
BANNED USER
 
Join Date: May 2008
Location: Madrid, Spain
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
effeDom is on a distinguished road
Default Possible Bug?? Prophet *poof*, never returned

this is a question but also possibly a bug report, not sure...have searched forums and found nothing on "dead prophet" or "prophet bug" etc so, going to post

the problem i have is that i was playing abysia, EA, i made a demonbred prophet 2nd or 3rd turn, so as early as possible and then i was out scouting with him when i either tried to assassinate a commander or i was caught, cant quite remember...
anyhow, prophet dead, oh well, keep playing....now im in turn 50 something of that game, year 5 whatnot, and i havent yet had the message that the magic of my prophet has faded etc etc allowing me to make another prophet. so basically ive played this game without a prophet, which, sortof sucks....especially since trying out the prophet demonbred was one of the reasons i made this SP abysia game.

another note on this subject on the same game issue:
misbred, the troops, are undead types, requiring undead leadership in order to lead them - yet, they arent listed as undead. i was soooo disappointed when i finally got around to making more demonbreds and some misbreds, making a sceptre of authority, and then realizing i cant put misbreds with demonbreds for a stealth raiding force....

funny thing is, IVE READ this same exact strategy here on the forums, though i dont know how old the post was.

so, is my game bugged or whats up? i patched to latest version, of course, but even though misbreds do not have an undead icon on them, they require undead leadership to lead.

so, well, there's possibly 2 bugs for you.
anyone care to explain for this fledgling noob?

muchas gracias!
tack sa mycket
Reply With Quote
  #2  
Old May 21st, 2008, 11:49 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Possible Bug?? Prophet *poof*, never returned

Prophet stuff:
I've never heard of completely losing the ability to prophetize a unit after so many turns.

Try selecting a commander and see if the prophet option is available... maybe you've missed the message.

Last you could upload your saved game plus the map file and map image where other gamers could examine the details. If it's a huge map and you own 200+ provinces then it's less likely someone will be willing to hunt for a lost prophet.
__________________
There can be only one.
Reply With Quote
  #3  
Old May 22nd, 2008, 02:05 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Possible Bug?? Prophet *poof*, never returned

The misbreds have a special flag that makes them require undead leadership. It's working as it should be. Otherwise they would be too easy to recruit in massive hordes and just rush the opposition before they could do anything.

The vanishing prophet issue is in the shortlist as "BHV Unable to Get New Prophet", though that one is related to prophet dying of late winter disease. Do you remember if your prophet died in late winter? If he did, it may be a manifestation of the same bug. But I recommend doing as NT Jedi suggested and checking the commander orders for "Become Prophet" in case you missed the message.
Reply With Quote
  #4  
Old May 22nd, 2008, 04:49 AM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: Possible Bug?? Prophet *poof*, never returned

If a prophet was sent to kokytos or to inferno, does that count as the prophet dying? If you can reprophetize, would you get two prophets if the banished prophet returns?
Reply With Quote
  #5  
Old May 22nd, 2008, 03:19 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Possible Bug?? Prophet *poof*, never returned

No, Inferno/Cocytus don't count as dying. Globals stay up, and he may eventually return.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #6  
Old May 25th, 2008, 05:31 PM

effeDom effeDom is offline
BANNED USER
 
Join Date: May 2008
Location: Madrid, Spain
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
effeDom is on a distinguished road
Default Re: Possible Bug?? Prophet *poof*, never returned

well, the inferno/kokytus isnt quite possible as he died in the first 4-5 turns of the game.... i tried doing a rush into enemy territory with the stealthy demonbred prophet and they sent back his finger....

and no, i wouldnt have made this post if there was a prophetize command on my commanders, and yes i think i wouldve noticed that and been expecting that after 60+ turns.

i cant remember if he died in winter but im guessing not as the game starts in spring, right?? and it was only, at most, 10 turns later that he died but im guessing closer to 5-6 turns...its been awhile back now, im in turn 70+ now and still there is no prophetize for me to make a new prophet, and he hasnt returned, so, im chalking this down as a bug.

for reference:
demonbred, abysia EA, turn between 4 and 8 (99% certain there) died in enemy territory by getting caught by patrol.... == possible bug that will wipe out your prophet from the game...

that would surely suck in an MP game, and to only be able to find out after another 10+ turns (after which im sure people wont want to restart).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.