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  #1  
Old July 20th, 2004, 03:14 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Draconian Mod Under construction



Currently I'm working on a mod which makes a Draconian playable race. Also with uniqued weapons, armor and spells will be added. At the moment I'm calling the mod 'Draco'.

My thoughts on a Draconian race will be more diffrent from the summoning draconians which I'm also going to change with this mod.
It's gonna be a strong race but expensive. No archery or Cavelries and the troops don't uses shields with exeption for one of the units. Main weapon: Spear, pikes, Helbards and staffs.
Magic Paths: Fire, Air and a little Astral. Priest magic: Average. The Draconians will be added with some cool abilities instead.

I'll post a little bit later which kind of units and heroes I made....Just tweaking some of them a little bit to fit nicely.

Ideas, critics, suggestions are welcome.


Best regards
Thilock

[ August 01, 2004, 09:30: Message edited by: Thilock_Dominus ]
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Old July 20th, 2004, 03:36 PM
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Default Re: Draconian Mod Under construction

Illwinter's first game, Conquest of Elysium, had dwarves, elves and draconians as playable races, among others. There the draconians recembled your description quite well, some were immune to cold, others to fire, third had poisonous attack... Unfortunately, you cannot play as them in the demo.

Are the magics all on the same mage? If not, how are they divided? How expensive mages are, and are their forces closer to Jotuns than to humans?
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Old July 20th, 2004, 03:51 PM
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Default Re: Draconian Mod Under construction

Unfortunately I havn't try Conquest of Elysium :/...but it sounds cool. Ahem....back to the questions : One of the priest Called as simple as Temple Priest, it's a combo, It have Astral, air and holy magics and cost at the moment: 350 gold and 30 resources. Then we have a Draconian Elder which have: Fire, air and one random, prize: 290 gold/ 18 resources. So they magic paths a little spread. The only paths which all magic Users have is air with execption for the 'Arcane Changling which all magic paths are random.


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Old July 20th, 2004, 04:27 PM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Thilock_Dominus:
Unfortunately I havn't try Conquest of Elysium :/...but it sounds cool. Ahem....back to the questions : One of the priest Called as simple as Temple Priest, it's a combo, It have Astral, air and holy magics and cost at the moment: 350 gold and 30 resources. Then we have a Draconian Elder which have: Fire, air and one random, prize: 290 gold/ 18 resources. So they magic paths a little spread. The only paths which all magic Users have is air with execption for the 'Arcane Changling which all magic paths are random.


Thilock
sounds very nice .
i am looking forward to your mod because i like draconians .
they were my favourite race in aow 2 shadow magic too .
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Old July 20th, 2004, 06:26 PM
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Default Re: Draconian Mod Under construction

Thanks Boron . The Draconians was my Favorite race too in AOW2.

Oh, I forgot to mention that the draconians will have a "hero" called 'Changeling' which can assassinate other heroes.

The little story behind 'Changeling' and 'Arcane Changling' are some of the Draconian eggs was redicated with magic rediation and change the DNA of these draconian. this make them possible to change appearance (Awe(1), and illusion)


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Old July 20th, 2004, 09:21 PM
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Default Re: Draconian Mod Under construction

As promised I'll post some of the units that are complete on the paper.

Normal Commanders which will also be present in province defense:

Draconian Commander
HP: 14 PROT: 10 MORALE: 13 MIR: 12 ENC: 7 AP: 10 Move: 1
STR: 12 ATT: 10 DF: 11 PRE: 10

Abilities: Fire Flare Breath (350), Mountain Survival, Fire res. (50), Flying

General: Oak Leader (25) Item Slot 15622

Weapon: Iron Dragon Spear (602), Bite (20)

Armour: Ring Mail (6), Helmet (20)

Cost: 150 gold/10 resources


Draconian Lord
HP: 15 PROT: 10 MORALE: 14 MIR: 14 ENC: 6 AP: 10 Move: 1
STR: 13 ATT: 12 DF: 12 PRE: 10

Abilities: Fire Flare Breath (350), Mountain Survival, Fire res. (75), Flying

General: Expert Leader (50) Item Slot 15622

Weapon: Falchion (10), Bite (20)

Armour: Scale Mail (7), Helmet (20), Round Shield (2)

Cost : 180 gold/ 18 resources

Next are Wizard like:

Draconian Apprentice
HP: 10 PROT: 2 MORALE: 12 MIR: 13 ENC: 4 AP: 9 Move: 1
STR: 8 ATT: 8 DF: 10 PRE: 11

Abilities: 2 Fire, 1 Air, Mountain Survival, Fire res (25), Flying.

General: Poor Leader (10) Item Slot: 15622

Weapon: Dagger (9), Bite (20)

Armour: None

Cost : 130 gold/ 5 resources


Draconian Elder
HP: 12 PROT: 5 MORALE: 16 MIR: 15 ENC: 5 AP: 10 Move: 1
STR: 12 ATT: 8 DF: 10 PRE: 13

Abilities: 3 Fire, 3 Air, 1 E. Random, Fire Flare Breath (350), Mountain Survival.
Fire res (75), Flying

General: Oak Leader (25) Item Slot: 15622

Weapon: Wooden Dragon Staff (604), Bite (20)

Armour: None

Cost: 290 gold/ 18 resources


Temple units, can only be bought if temple is present:

Temple Servant
HP: 10 PROT: 5 MORALE: 12 MIR: 13 ENC: 7 AP: 10 Move: 2
STR: 10 ATT: 9 DF: 8 PRE: 12

Abilities: 2 Holy, 2 Air, Fire Flare Breath (350), Mountain Survival, Fire res (50)
Holy, Heal, Flying, Female

General: Poor Leader (10) Item Slot: 15622

Weapon: Ritual Dagger (603), Bite (20)

Armour: None

Cost : 160 gold/ 15 Resources

Temple Priest
HP: 15 PROT: 5 MORALE: 16 MIR: 15 ENC: 6 AP: 10 Move: 1
STR: 12 ATT: 10 DF: 14 PRE: 12

Abilities: 3 astral, 2 air, 1 random, 3 Holy, Fire Flare breath (350),
Mountain Survival, Flying, Fire res: (75), Holy, Heal

General: Good Leader (50) Item slot: 15622

Weapon: Wooden Dragon Staff (601), Bite (20)

Armour: None

Cost: 350 gold/30 resources


Temple Lord
HP: 22 PROT: 10 MORALE: 16 MIR: 13 ENC: 6 AP: 11 Move: 1
STR: 16 ATT: 14 DF: 16 PRE: 12

Abilities: 3 Holy, 1 Fire, Fire Flare Breath (350), Holy, Mountain Survival,
Ambidextrous (3), Fire res. (75), Heal

General: Expert Leader (75) Item Slot: 15622 + 4096

Weapon: Falchion (10), Falchion (10), Bite (20)

Armour: Scale Mail Armor (12), Helmet (20)

Cost : 320 gold/25 resources


Special Heroes, can only be bought at the capitol:

Changeling
HP: 12 PROT: 5 MORALE: 14 MIR: 12 ENC: 4 AP: 12 MOVE: 2
STR: 11 ATT: 12 DEF: 12 PRE: 14

Abilities: 2 air, 1 Fire, Flying, Fire Flare breath (350), Illusion, Awe (1),
Mountain Survival, Fire res: (50), Magic Being, Spy, Assassinate.
Ambidextrous (2)

General: No leading, Item Slot: 15622

Weapon: 2x dagger (9), Bite (20)

Armour: None

Cost: 250 gold/25 resources

Arcane Changeling
HP: 12 PROT: 5 MORALE: 14 MIR: 15 ENC: 4 AP: 10 Move: 2
STR: 10 ATT: 11 DEF: 10 PRE: 13

Abilities: 6 x Random magic, Flying, Fire Flare breath (350), Illusion, Awe (1),
Mountainsurvival, Fire res: (75), Magic Being, Spy

General: Good leader (50), Good Magic leader (50), Item slot: 15622

Weapon: Arcane Staff (600), bite (20)

Armour : None

Cost : 300 gold/ 35 resources
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