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Old August 15th, 2002, 03:37 AM
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Default Specific vs common sensors ?

This is a question for the pros...

This is what I am given to understand:

-Some ships must have a specific sensor installed in order to benefit from it. I believe combat sensors and multiplex tracking would fall into this Category.

-But apparently some sensors do not need to be installed on all ships as the ships without it can benefit from the ships in the fleet that do have it. In most cases, it would be needless to install this component on every ship.

Here is a list (complete, I hope) of the various sensors available as components.

Combat Sensors
ECM
Gravitic Sensors
Hyper Optics
Long Range Scanners
Multiplex Tracking
Neural Combat Net
Psychic Receptors
Scanner Jammer
Tachyon Sensors
Temporal Sensors

Can anyone tell me which is which?
I'm really in the dark on this!
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Old August 15th, 2002, 03:52 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Specific vs common sensors ?

Neural Combat net is NOT a sensor. It 'transmits' combat experience between all of your ships in a given combat event that have the component, making them all fight at the highest level available.

Multiplex tracking is NOT a sensor. It allows your ship to fire on more than one target per combat round. That's all. But yes, it must be on each ship, and undamaged, to work.

Sensors related to CLOAKING are 'system wide' instead of per ship. Combat Sensors and ECM are per individual ship only. Long Range Sensors are a 'special case' because you have to have a particular ship in range to use them, but the information is obviously 'global' once you get it by clicking on the target enemy ship. The Scanner Jammer prevents the Long Range Scanner from working.

Look at the cloaking device. There are five cloak level abilities:
1) EM Passive
2) EM Active
3) Gravitic
4) Psychic
5) Temporal

So, the five sensor types that counter-act these are the 'system level' sensors:

1) Hyper Optics
2) Tachyon Sensors
3) Gravitic Sensors
4) Psychic Receptors
5) Temporal Sensors

[ August 15, 2002, 02:54: Message edited by: Baron Munchausen ]
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Old August 15th, 2002, 05:45 AM
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Default Re: Specific vs common sensors ?

But with cloaking and tachyon-type scanners, any type of scanner will defeat any type of cloak (of appropriate cloak level, of course).
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Old August 15th, 2002, 06:11 AM
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Default Re: Specific vs common sensors ?

I agree with you that the Neural Combat Net is really not a sensor. I only included it along with Multiplex tracking because SE4 Gold puts them in the sensor Category in its description of the various components.

I appreciate your comments on the system wide capabilities of the cloaking sensors and the counteracting “’system level’ sensors’”.

But unfortunately, it does not completely answer my question.

So, let me put the question another way.

Let’s say I was foolish enough, to build a battleship with all the “sensors” in it. And then build a cruiser with just weapons. In essence, the cruiser is ‘naked”. And further, let’s assume the sensors I have installed on the battleship are all of a higher level that the sensors of the opposing fleet. Now, to what extent does the cruiser benefit from the sensors I equipped the battleship with:

Combat Sensors – no
ECM
Gravitic Sensors
Hyper Optics
Long Range Scanners - yes
Multiplex Tracking - no
Neural Combat Net - yes
Psychic Receptors
Scanner Jammer
Tachyon Sensors
Temporal Sensors

I have answered a few from what I think you have said, but the others are still open for clarification…
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Old August 15th, 2002, 07:30 AM
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Default Re: Specific vs common sensors ?

Combat Sensors – no
ECM - no
Multiplex Tracking - no
Neural Combat Net - yes, if they both have it
Scanner Jammer - no
Long Range Scanners - doesnt apply in combat; yes out of combat

These are all exactly the same in the un-modded game:
Psychic Receptors - doesnt apply in combat; yes out of combat
Tachyon Sensors - doesnt apply in combat; yes out of combat
Temporal Sensors - doesnt apply in combat; yes out of combat
Gravitic Sensors - doesnt apply in combat; yes out of combat
Hyper Optics - doesnt apply in combat; yes out of combat
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Old August 15th, 2002, 08:44 AM
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Default Re: Specific vs common sensors ?

Much appreciated Fyron

So, my next question will assume the sensors are either needed or helpful. For example, you wouldn’t install combat sensors if your ship only had missiles for weaponry.

If one wanted to build an efficient fleet, would it would look something like this?
-Each ship would have
---1) a combat sensors for certain weapons (ie direct fire)
---2) multiplex tracking (if it has one or more weapons)
---3) the neural combat net.
---4) the scanner jammer.
-At least one of the ships in the fleet would have
---1) the long range scanner
---2) one of the sensors (psychic, tachyon, temporal, gravitic, hyper-optics) to
-------a) penetrate the cloak of the opposing fleet and/or
-------b) cloak our fleet

Would this be a fair assessment?
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