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April 24th, 2003, 10:15 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Proportions fix list
I want to make another bug fix Version of Proportions 2.5, but I think I may have forgotten some bugs that have been found since the latest release. Please let me know if you know of any issues (or very minor things to add/change) not covered in the following list:
* Some AI's try to create high-tech infantry in the late game with shields, resulting in empty units which crash SE4 during ground combat.
* Some AI's try to use DUC's on some ship designs, even though their main weapon is a different type, so they keep building some ships using low-tech DUC's.
* Add new generic images from Dogscoff for Elite Infantry, Starliner, and Large Starliner.
* Add new Versions of Oleg's AI's.
PvK
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April 25th, 2003, 01:08 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Proportions fix list
Keep up the Good work....Great Mod
__________________
Kill em all let God sort em out
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April 25th, 2003, 01:11 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Proportions fix list
Just started my first Proportions game (turn2)...NGC Proportions.
It looks very interesting.
And exciting!
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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April 25th, 2003, 12:38 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions fix list
Some time ago PsychoTechFreak observed AI planet full of resupply depots. It is because the lack of bogus abilities in some buildings. Here is my post in that thread ("slow down exploration...) and why it would be nice to fix:
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I think I know what happend when one AI build 15 resupply depots on one planet ! In fact, it is quite funny:
As posted before, Proportions' AI can not use "spaceport" and "resupply depot" abilities to select buildings - it will start to buils Cultural centers everywhere. Insted, it uses "emergency energy" as a codename for "spaceport" and "emergency resupply" for "supply depot". Only spaceports and resupply depots have these bogus abilities. But buildings under "large support facilities" do not have these bogus abilities ! It was PvK idea and I'll talk about it later. AI is not suppose to "know" about "large support facilities" - There is no such entry in any AI research files. So normally AI build spaceports/resupply depots without any problems. Now, suppose AI find "large support facilities" tech. in ruins, steal from humman player or somehow else. Now, when it builds Spaceport/Resupply depot, it can UPGRADE them to better buildings, but after the upgrade buildings LOSE bogus abilities. AI is still instructed by construction_facilities file to build buildings with "emergency energy" and "emergency resupply". Thus, it builds new one, upgrade, build...
If Pvk restores bogus abilities to "large support facilities" this problem would never arise ! And there is no danger AI will build expensive facilities - it stilll can not research "large support facilities" tech !
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__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 25th, 2003, 04:52 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions fix list
LOL!!!
Yep, he's of course right, and I had missed seeing that post. Thanks PsychoTechFreak and oleg!
And thanks mottlee and tbontob for the cheers.
PvK
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April 28th, 2003, 04:33 AM
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Corporal
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Join Date: Jan 2003
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Re: Proportions fix list
Yep same here, we finally got NGC: Proportions going, dispite all the problems we had at the begining, but hopefully we will be rolling though turns in no time.
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