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  #1  
Old May 26th, 2002, 02:49 AM
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Default CompEnhancement Discussion.

The purpose of this thread is discussion of the current CompEnhancement abilities (weapon mounts, component mounts) and what can be done to make them better. Currently we can mess around with supplies, structure, range, to hit bonus/minus, damage, size and the like but I would like to see some other abilities added to this .txt file.

Here is my wish list.

1) Mounts that are dependant on Research (ie, research Ship Construction to level 6 and gain access to Heavy Mounts, that way they could be used on ANY size ship) (add a line in the DesignCreations txt that specifies which mount is to be used for which weapons would make it all even better, instead of bigger ship, bigger gun)

2) Rate of Fire. This would make a welcome addition to the list of variables affected by this file. That and INCREASED RATE OF FIRE!!! Would love to see a DUC that fires more than once a turn, give me REAL gatling weapons please!!

3) Seeker mounts. Currently the only way we can affect missiles is the launcher, and only with supplies, size and less range. I would love to affect the damage and other abilities as well.

4) Added 'Damage Types'. Think of this, with an added line here you could give DUC's that damage Engines as well (or only), combined with a damage ratio distribution (ie, Normal 60% and Engine 40%, 40% damage straight off to the engines, and the rest spread around the ship).

5) Damage Ratio (as seen in #4). Would make it interesting for weapons that do say 70% damage to shields and the other 30% goes thru to damage the ship before the shields go down.

6) Lastly (for me anyway) Abilities added, example, add 'Regeneration' to engines or weapons.

Anyone else agree/disagree??? (#1 and 2 are my top wishes).

With an effective CompEnhancement.txt file you can do a 'fake' modd, this little file can mimic alot of things that would take extensive modification of the Components.txt (IE, gatling weapons, heavily armoured weapons, armoured components, energy efficient weapons and engines. Miniaturized Missile and Direct Fire weapons as well as Miniaturized Components (fit a shipyard on a destroyer!! ).

[ May 26, 2002, 01:50: Message edited by: Deathstalker ]
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  #2  
Old May 26th, 2002, 03:31 AM
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Default Re: CompEnhancement Discussion.

1) Mounts that are dependant on Research

Makes sense; as a newborn spacefaring race wouldn't know how to build a gun the size and weight of a building.

2) Rate of Fire. That and INCREASED RATE OF FIRE!!! give me REAL gatling weapons please!!

I want gatling weapons also; but under these conditions:

Gatling weapons cannot be affected by mounts

Gatling weapons wear out after significant use (how to accomplish this; I don't know)

Gatling weapons have 4 times reduced firepower than normal

Gatling weapons use many supplies

Gatling weapons can be used as a bit stronger point defense weapons

3) Seeker mounts. I would love to affect the damage and other abilities as well.

I want it limited to planetary bombs; or implement it so that they have incredible damage but short range and slow speed, so that people won't be able to abuse some kind of bulletspeed cruise missile.

5) Damage Ratio (as seen in #4).

Nothing wrong with it, but I would like to see Damage ratio/area. I read this in a review that damage is inflicted right to left? That doesn't seem to be applied. So Considering that Right to left is Front to Back, a specific weapon can do 70% of damage to shileds, 30% of Damage to ship systems, specifically to the bottom to the top if fired from back. Don't know how it can be implemented but it would create one more thing to consider in ship design.

Edit: I gotta figure UBB out.

[ May 26, 2002, 02:32: Message edited by: TerranC ]
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Old May 26th, 2002, 04:33 AM
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Default Re: CompEnhancement Discussion.

Well, in a sense a DUC II is research-based mount of DUC I weapon : you get more punch per size !.
Same goes for other weapons.

The alternative way (MOO II type) of reducing the size of weapons does essentially same thing but makes AI scripting more difficult.
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Old May 26th, 2002, 04:39 AM
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Default Re: CompEnhancement Discussion.

You can effectively increase ROF by reducing component size, which you can do with mounts. Lowering ROF can already be done with mounts. The suggestion for tech requirements for mounts is already in MM's suggestion box (it would be really nice).

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Old May 26th, 2002, 05:32 AM
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Default Re: CompEnhancement Discussion.

The one problem with mimicing ROF with mounts reducing size is unintended weapon usages. Mainly the Unique Massive weapons. Create a gatling mount of 10% size/damage/cost/etc and just imagine a ship with 10 Massive Ionic Dispersers with Gatling mounts. Instead of a 100kt weapon with one chance of hitting in 30 rounds you get 10 weapons doing 10 points damage each, more chances to hit. That and the cost of repairing a ship with 60 gatling mounted Anti-Matter torps is horrendous for a race with a low repair rate (or even a high one).

"Gatling weapons wear out after significant use (how to accomplish this; I don't know)"

Could be done with a MechWarrior Heat/Heat sink type of system but IMO this would make micro management even more tedious. They could always have a seperate 'Supply System', ie once it is depleted it must regenerate from the ships supplies before it can fire multiple times per round again. (kinda like shields and shield regerators I guess).

[ May 26, 2002, 04:37: Message edited by: Deathstalker ]
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Old May 26th, 2002, 08:00 AM

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Default Re: CompEnhancement Discussion.

I'd like to see component mods able to boost an ability. eg a heavy engine mount gives them more standard movs or heavy shield mount more shield points.
Probably would have to make them specific for a comp family.
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