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April 4th, 2005, 12:17 AM
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Sergeant
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Interested in a Homeworld Mod?
Hey guys. I've been talking about building a Homeworld related shipset, but the more I thought about it the more I wanted a Homeworld Mod! So guess what? By golly I'm going to do it.
I'm in the infancy here, but I'm just curious as to the general interest. I'd like to make something people will play
Races to start:
Hiigarans
Imperial
Rebellion
Bentusi
Children of Kadesh
Vaygr
Turanic Raiders
Tech trees: this will require some creative thinking and I'm open to suggestions.
-Real Homeworld Maps, including major planets and regions from the games, as well as era related starting positions (hiigarans on Kharak or Hiigara depending on the era of play)
I've got some other ideas I'd like to implement.
Thoughts/Ideas/Rants/Criticisms? Hurt me.
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April 4th, 2005, 12:32 AM
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Lieutenant Colonel
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Re: Interested in a Homeworld Mod?
About time someone does it. Make sure that the mother ships are the only ones that can do through warp-points and they carry the rest of the ships with them.
Mothership=Large Carrier
Ships=Fighters
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April 4th, 2005, 12:52 AM
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Sergeant
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Re: Interested in a Homeworld Mod?
Quote:
Mothership=Large Carrier
Ships=Fighters
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The capital ships can make jumps too, when the mothership jumps the cap. (frigates, destroyers, etc) ships do the same. At least on HW1, i don't play HW2. And there's also carriers on HW.
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April 6th, 2005, 05:32 AM
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Major General
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Re: Interested in a Homeworld Mod?
The Borg have to manually assimilate other people and hardware to use them. And, when a person is assimilated, he/she turns only partially into a Borg - further engineering is required for things like the eyepiece, the metallic suit, the funky laser pen at the side of their heads, various arm appliances etc.
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April 4th, 2005, 03:17 AM
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Shrapnel Fanatic
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Re: Interested in a Homeworld Mod?
Quote:
Combat Wombat said:
About time someone does it. Make sure that the mother ships are the only ones that can do through warp-points and they carry the rest of the ships with them.
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You'll want to check out the Highliner Mod for ideas. It already does exactly this.
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April 4th, 2005, 03:44 AM
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Corporal
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Join Date: Feb 2005
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Re: Interested in a Homeworld Mod?
I think it sounds better if you make motherships and some capitalships able to open and close warp points. This can do by mounting these components.
Fighters and corvets should be carried by carriers. Some frigates can make they own jump points(mounts). This because Hiigarans have only one mothership. That is what i know.
I have HW, HW:C and HW2.
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April 4th, 2005, 04:02 AM
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Corporal
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Re: Interested in a Homeworld Mod?
You can also make the WP opening as hull abilitie
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April 7th, 2005, 05:40 AM
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Major General
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Re: Interested in a Homeworld Mod?
My biggest idea is using fighters/corvettes/weapons that come from the games as well as "fictional" fighters/corvettes/weapons. Say, short-ranged Missile Gunships that can launch anti-frigate missiles, or Ion Pulse Fighters which can launch long-ranged anti-frigate pulses, and Missile Turrets for capital ships that can launch long-range anti-frigate missiles as opposed to the normal Destroyer cannons; Cannons fire faster, but Missiles are more powerful with a longer range and they're seekers, but they're also larger and more expensive.
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April 4th, 2005, 04:06 AM
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Shrapnel Fanatic
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Re: Interested in a Homeworld Mod?
I've toyed with this before. One thing is that in the homeword games, planets build motherships and motherships build carriers. For this limitation I would have planets use all three materials, motherships use two and carriers use one. I'd say more, but I'm not very coherent right now.
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April 4th, 2005, 04:16 AM
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Corporal
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Join Date: Feb 2005
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Re: Interested in a Homeworld Mod?
That sounds good. That way carrier can´t build motherships, but mothership can build carriers and those what carrier can build. But it needs to think what components you use to bouild your ships. That you wont desing ships that only planets can build.
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