Re: So is this truly a role playing game?
Think of it like morrowind in space, but with more, randomly generated, miniquests and less character interaction. The main quests work like this, you get a quest from your contacts, play around wit hthe miniquests till you meet the conditions in the main quests, then you do whatever the main quest says to next. The other ships will "talk" to you, but you can't really interact with them much, other then mercilessly blowing them to smitherines and looting their contents. After you blow stuff to smitherines you get EXP which can make your crew better. If you get creative you could make a good mod with a new "quest" and storyline.
I's say it's about 70% strategy space sim, 30% RPG, depending on the scenario.
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