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  #1  
Old June 4th, 2006, 07:50 PM
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Default Pairs challenge match

Slynky and I have impressed each other with our playing styles. We decided it would be fun to play together on a team. We hearby issue a challenge to any two who are like minded. Rules are this.

Two players will be a pair. They will win or not as a team. It is kind of like an expanded KOTH match. Trading tech, swapping planets, partnership treaties, and communication outside of the game will all be allowed. The map may need to be hand done to allow a fair start.

Possible set up...
Single world start (two per pair)
3000 points race
No intel
48 hour turns (last upload at times)
Single pair of opponents.
Any adjustment or modifications will be considered.

We were thinking of a Pair on Pair match, but if there is interest, we could possibly do a "Pairs II" with multiple pairs. It does look like the first "Pairs" game is still active, but it has been on indefinite hold for several years. It was hugely fun when I played in that game.
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  #2  
Old June 5th, 2006, 12:00 AM
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Default Re: Pairs challenge match

I'm interested, and my newly addicted roommate is agreeable. I suggest good homeworlds and banning either the entire Religious trait or just the Talisman.

Assuming manual placement to ensure fairness, how close together will teammates start?
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Old June 5th, 2006, 12:16 PM
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Default Re: Pairs challenge match

We could start in the same system. Would that be OK, or would you like moving ships to find each other? I am kind of a newbie at making a map for PBW especially one that has manual placement. It might be bad for one of us to do it anyway.

I am OK with good homeworlds and banning Religious.

We welcome you and your roommate. My Email is "dan" DOT "stockelman" at "lennoxintl" DOTcom. Note there is no E in intl, and Lennox is another Lennox than the computer people.
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Old June 5th, 2006, 05:23 PM
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Default Re: Pairs challenge match

Typically, in games like these, the teammates need to take the same atmos/colony type. That leaves the 2 other colony types open for research or capture (hehe).

Tech trading is usually a given/must as it shows teamwork and that's what the team challenge is all about.

We can usually find someone to set up a map. I'd say a medium size and starting positions can be side by side or further away if you like.

Also, note, it's common for team member to give passwords to each other merely to say time. Otherwise, all the same info could be passed in "longhand" and giving passwords is nothing more than a way to make it easier.

Just my input on the deal.
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Old June 6th, 2006, 05:27 PM
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Default Re: Pairs challenge match

I made a game - Pairs II It may need to be deleted or redone for someone to do the map. I agree on the colony tech, but would like to have different breather types to start. This also gives a possibility of having four different types of breathers. Description below.

Would anyone volunteer to make a map, or generate one. Just put the two homeworlds in the same system and we will

Ready for the first TOTH match? Teams on the heap. Two teams, four starting worlds and win by reliance on another and not on their destruction.

Starting resources: 20000
Starting planets: 1
Home planet value: Good
Score display: Allied
Technology level: Low
Racial points: 3000
Quadrant size: Medium
Event frequency: Low
Event severity: High
Technology cost: Medium
Victory conditions: Last team or partial team
Maximum units: 5000
Maximum ships: 5000
Other game settings: Two teams of two players fight it out. Expect to start in the same system as your teammate. Team members must take the same colony type, but can breath different atmospheres. Religious tech is not allowed.
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Old June 7th, 2006, 02:58 PM
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Default Re: Pairs challenge match

I'm not real keen on the limit of 5,000 units.

I second the "no intel".

Map type? Spiral or "that other" choice where it just zigzags here and there (not at home, so can't look for the name).

Does event frequency low mean "no events"? (gosh, I'm stupid)

And, what about warp openers and closers? I don't mind stellar manip but maybe we want to have a gentleman's agreement not to use those two. *shrug*
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Old June 6th, 2006, 06:43 PM
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Default Re: Pairs challenge match

Looks good, though you forgot to mention no intel. I'll wait for Slynky to join to make things slightly easier for the map maker.
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Old June 7th, 2006, 07:04 PM
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Default Re: Pairs challenge match

I put No Intel in the description.

No one has said anything about Stellar Manip. I am willing eather way.

Is a 5000 limit too low or too high. I just remember that that was a max when you made a game up. How about ship limits? Is 5000 too high?

Low freq means more than none. I usually play with the default of Low Catistrafic, but thought people might not want that in a PBW game so I turned it down to high. It is just to have some strange things happening we might not expect.
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Old June 7th, 2006, 07:21 PM
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Default Re: Pairs challenge match

Might want to use my balance mod...
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Old June 7th, 2006, 07:22 PM
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Default Re: Pairs challenge match

Team 2 is ready. The shipset I'm using isn't on PBW yet, apparently. It is the Derajil, one of Atrocities' shipsets for the Race to SEV tournament.

How about a gentleman's agreement to only use warp openers if your team already has a colony on both sides of the new warp point? Closers get the same restriction plus a requirement to leave at least two routes into your side's territory and never completely isolate any section of the galaxy from the rest.
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