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  #1  
Old December 7th, 2011, 05:29 PM
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Default U.S. long campaign

I will start a campaign with the United States. The hero is Lieutenant Colonel Anderson who is in charge of a battalion that is intended to protect the Aleutian Islands. A Japanese attack was made ​​on 30 May 1942. Lt. Col. Anderson should hold the position. Weapons has dated but has support from some light tanks and some artillery.
The primary mission is to survive. The experience of the soldiers is very poor. The Japanese already have years of struggle that makes them tough enemies.

Order of battle:
Commander: Lieutenant Colonel Anderson
Troops: 3 infantry companies (The troops have outdated weapons) supported by a machine gun and a 60 mm mortar company (Core).
Some reconnaissance patrols (auxiliary).
5 light tanks M3 (Core).
2 platoons of antiaircraft weapons (M13) (auxiliary).
A battery of 75 mm (Core).
3 squadrons of P40 for air support.

Anderson deployed his forces on a broad front, but will give priority to the southern area where the most valuable targets (red circles).
Begin the fight ....
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Old December 7th, 2011, 05:43 PM
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Default Re: U.S. long campaign

Turn 6:
The scouts move slowly to find the enemy. The Japanese are not very smart they threw smoke on their own positions. Anderson will call the aircraft to find their artillery.
The company in the north have orders not to go further and to retreat to the south if they find enemies to avoid being surrounded.
The terrain is very bad and two tanks bogged down.
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Old December 7th, 2011, 06:02 PM
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Default Re: U.S. long campaign

Damn!. 9 enemy planes appeared. Air raid destroyed the North squad. We are also bombarded with 75 mm cannons.
Detected enemy mortars in northern.
This will not be easy.
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Old December 7th, 2011, 06:11 PM
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Default Re: U.S. long campaign

Turn 8
Contact in the north.
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Old December 7th, 2011, 06:14 PM
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Default Re: U.S. long campaign

Turn 9
Contact in the south. Try to go unnoticed
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Old December 7th, 2011, 06:27 PM
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Default Re: U.S. long campaign

We had another air strike but it was not very effective. We damaged two enemy aircraft.
Our planes destroyed a machine gun, an anti-aircraft machine gun and a squad of Nippon support.
In the south we were discovered. I hope that we cover the smoke to escape.
In the center are not enemy troops. If we can move without hindrance on patrol could infiltrate behind enemy lines and destroy the enemy artillery.
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Old December 7th, 2011, 06:37 PM
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Default Re: U.S. long campaign

turn 11
One of the central patrol made ​​contact with the enemy. It may be that another patrol have better luck in infiltration.
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Old December 7th, 2011, 06:48 PM
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Default Re: U.S. long campaign

turn 12
In the south lost a patrol section. I hope to ambush the approaching Japanese.
In the center of the tank is half stopping the Nipponese. There are only two tanks. The other 3 tanks got bogged down. This land is not good for the vehicles.
In the north there are no new

I'm just going to be careful in this battle. In the other I will summarize more.
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Old December 7th, 2011, 07:02 PM
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Default Re: U.S. long campaign

turn 13
Contact in the south. The stop with the tank.
I bombed in the north but destroyed an enemy patrol.
In the middle I'm getting a patrol infiltrate.
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Old December 7th, 2011, 09:28 PM
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Default Re: U.S. long campaign

turn 14
The Japanese air force is strong and accurate at this stage. I've lost almost all my air defenses. But I think the enemy aircraft and should not have ammunition.
The Japanese force advancing inexorably. If I see that I will retire is difficult to stop until the next battle. I have to try to keep the force intact to gain experience.
My movements are offensive and I do well. Let's see until stand.

I'm not going to hang pictures. I'm going up the saved game.
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