.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 11th, 2001, 05:30 PM

Stockman Stockman is offline
Private
 
Join Date: Dec 2000
Location: Hawthorne FL. USA
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Stockman is on a distinguished road
Default Devnullmod

Want to take the time to thank you for this great mod. Was really hopeing to see it everyday when I would come home from work,Now you got me excited about how you might add some more stuff. Thanks.
I suggest anyone to try this mod as I feel it really belongs in the game,try it and you will love this mod
Reply With Quote
  #2  
Old April 11th, 2001, 08:16 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Devnullmod

Stockman I to play with this mod and like the additions. Especially the external mt. missiles

BTY Stockman have you voted for the civil war idea yet. We would really like to know what you think. If you need info on the feature check out the overview in the intergalactic civil war thread.

Thanks for your time
Reply With Quote
  #3  
Old April 12th, 2001, 10:45 AM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: Devnullmod

Thanks =)

I like it too, actually. I've been playtesting some new stuff for it recently. I'm playtesting it as a "compatible" mod with TDM-ModPack 1.70. I'm hoping that sometime next week, I'll have Version 1.3 out which will be compatible as an add-on for TDM-ModPack as well as adding a few new mods (I'm heavily playtesting DeathStalker's Light Missile Mounts for balance as well -- so far they REALLY make the AI much deadlier).

I've also put in Lucas' Intel fix for AI.

Any other suggestions for things to add?
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #4  
Old April 12th, 2001, 06:15 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Devnullmod

Thanks (for testing the mounts), I find with the MiniMissile the AI can hold its own with all the PDC the TDM-Modpack uses. Also makes races like the Zorian which usually only have one launcher per ship harder. My personal fave to use these with is either a whole wack of crystal torp or plasma missiles (as plasma is cheap compared to capital.).

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #5  
Old April 12th, 2001, 07:12 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Devnullmod

I looked at the text description of the mod and it looks interesting. Does the whole mod need to be installed or can just pieces be used?
Also, I noticed a lot of added missile benefits. How come there are no improvements to PD? Have you thought about trying a close in point defense component, 1-2 range, low damage, 2-5kt in size? Seems like those small missiles cannot be countered.
Reply With Quote
  #6  
Old April 12th, 2001, 09:41 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: Devnullmod

Pretty much the whole mod needs to be installed. Almost all of the files in the data directory are modified. I'm working on making it compatible with TDM-ModPack 1.70 so you would install that first and then DevnullMod. It will probably overwrite a couple files (data/formations.txt and AI/Default_AI_PlanetTypes.txt), but they'll have all of TDM-ModPacks changes in there.

Well, the problem really is that PD is too powerful already. A couple PD V's on a few ships in a fleet can basically make you immune to missiles. Fighters are somewhat tougher, but still PD will ruin their day.

The reason I like the light missile mod as well as the fast seeking speed of the sprint missiles, etc is that they can overwhelm or get by PD. It really helps balance things. With the new mods, ships in a fleet with *JUST* PD on them are now useful, if not necessary.

So while more PD is certainly an option, before I add more PD, I'll probably just tone down the new missile mods a bit.

[This message has been edited by Devnullicus (edited 12 April 2001).]
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.