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December 4th, 2003, 03:25 AM
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Private
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Join Date: Apr 2001
Location: Kitchener, Ontario, Canada
Posts: 13
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A question and a suggestion
Hi,
I downloaded the demo this weekend - awesome game!
-If I move from province A to province B on the same turn that my enemy moves from B to A, what happens? Do we fight in one of the provinces or do we wander right past each other?
One thing I'm not really fond of with the simultaneous turns is chasing an enemy through your rear and trying to guess where he's going to move to. I'd love to see an "intercept" command - it would target an army as opposed to a province.. if the army moves to a province that's adjacent to the one you're currently in, you move there. Perhaps even have offensive and defensive intercepts - the defensive ones only move you if the enemy army enters one of your territories.
I think this would be a bit more realistic - your scouts (not to mention any sort of scrying capabilities) would give you a good indication of which way the enemy was headed.
I'd love to see it implemented but even if it never happens, this is still the best fantasy 4x game I've ever played. I'm ordering my copy next week - hopefully I'll have it right around Xmas.
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Friends help you move but real friends help you move bodies.
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December 4th, 2003, 03:36 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: A question and a suggestion
I actually don't mind the current system of movement, as long as there are a few impassable borders that you can use to help trap your opponent.
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December 4th, 2003, 03:38 AM
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Corporal
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Join Date: Oct 2000
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Re: A question and a suggestion
According to the manual the size of the armies will determine whether they miss each other or fight.
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December 5th, 2003, 02:09 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: A question and a suggestion
Rituals are completed before movement in turn sequence, and so are the assassinations, hence, you may try to stop them from moving by casting e.g. Seeking arrow or Call of the wild, or assassinating commanders so they cannot move.
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December 4th, 2003, 06:46 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: A question and a suggestion
yes interception is somehow lacking. Old Stars! and good SE IV have it, and it was a really interesting feature. I dont think that IW ever spoke of adding it, but who knows?
Try to write to Santa...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 4th, 2003, 07:02 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: A question and a suggestion
Quote:
Originally posted by Pocus:
yes interception is somehow lacking.
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Actually I think it's good for the game, as it favorizes movement and aggressive play. Otherwise it would be too easy for one big army to prevent enemy moves in a 3 provinces-wide area. I don't want Dominions to look too much like WW1.
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God does not play dice, He plays Dominions Albert von Ulm
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