.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 13th, 2000, 04:08 AM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default The Gold Demo: A Mixed Blessing

Hmmmmm. Here are things I've noticed in just the two hours or so that I've been playing:


GOOD:
The AI is much more intelligent. I've hardly gotten out of my home system after 5 years of play. It also makes good use of units; I was horrified when my fleet of 4 frigates and a small transport w/troops was wiped out an "undefended" planet.

New systems! Ground units now have ground cannons. That's the only new thing I've researched so far. I thought it was kinda dumb for nothing to be in the troop weapons Category and to have to arm my tanks with fighter weapons.

New art! The new cockpit images look great.

More starting tech! Players now start with satellites and platforms already researched, making far easier to defend your territory.

New construction feature that allows you to queue one turn's worth of units.

You can now see the forces in an engagement before choosing Strategic or Tactical. There are also new formations: Wall and Flying V.

Small fighters are now 15kT, so you cram 9 engines and a DUC into them, giving them a combat speed of 5 and respectable firepower (I think all of the weapons are much stronger than before).

EDIT: Militia units have been reduced in number, so small populations won't decimate your troops, but large ones still do. I just landed 100 troops with 3 Ground Cannon-I each on a planet with a pop. of 4 billion. They were met by 199 militia. I lost all of my guys and only killed about 20 militia.

BAD:
The finite resources still don't work if you pre-generate the map, which I always do.

For reasons unknown, races I am allied with tend to propose the same type of treaty that we already have. This didn't happen in .56.

The image for the Ground Cannon (componenet_153.bmp, I think) is missing.

I watched an enemy ship fire a Large APB-III (about 40 damage) at a group of 17 small fighters, and the entire group was destroyed! I smell a bug...

EDIT: Grrrr. I just build a Space Yard Facility at a planet, and for some reason ALL the other facilities on the planet are now missing. This place had the only Space Port in the system, and now I'm going several thousand minerals in debt. BUG.

EDIT: Ok, now I just watched a single small DUC II destroy 2 weapon platforms, each with a platform core and capital missile. I think there is a problem with damage allocation vs. units. No, it apparently wasn't ONE DUC, but the whole group of 17 that fired, even though I selected only one weapon. This means that the weapon selection code is screwy and doesn't work anymore, or that fighters need multiplex tracking.

Conclusion:
This is the gold code? Hmmmmmmmmm. Well most of the old problems are gone, and the AI really is impressive now, but now there are NEW problems. Still, I'd say the game is looking far better then some other initial releases (ST: Armada comes to mind, I NEVER got that game to even RUN correctly).


[This message has been edited by Noble713 (edited 13 October 2000).]

[This message has been edited by Noble713 (edited 13 October 2000).]

[This message has been edited by Noble713 (edited 13 October 2000).]

[This message has been edited by Noble713 (edited 13 October 2000).]
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #2  
Old October 13th, 2000, 05:16 AM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: The Gold Demo: A Mixed Blessing

Not only do your allies keep offering you the same treaty you already have. They are perfectly ok with bLasting my ships and planets alike while mine don't shoot since we are allied. Result: alot of dead people and ships killed by my so called "allies". Had they only returned fire they would have pulverized the opposition. So my guess is that the AI doesn't realise you are allied even though all the benefits from the alliance (trade) do come through while my forces realise the alliance is in place and thus do not return fire on "allied" ships. Not even when I attack.

This was in a simultaneous turn game. Haven't tried turn-based yet. I suspect the same though. Haven't seen any of the bad damage Noble713 is talking about but then again I didn't get to long into the game and the battle reports in sim turn are maddeningly unsatisfactory in their lack of detail. Even worse then strategic.

While on the subject of sim turns, why can't I save my game? That message that the turn is saved when you end it is extremely annoying. What if I want to quit playing for awhile but not end turn? If I just close the game all the orders I have given are gone when I open it up. Saving to complete the turn later is something I do alot in all my pbem games and the inability to that with SE4 is bugging me bigtime. I really hoped something would have been done about it in the gold code. I mean, we can save in turn based so why not in sim turns? Sorry, had to get it off my chest.

[This message has been edited by Jubala (edited 13 October 2000).]
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #3  
Old October 13th, 2000, 06:30 AM

Possum Possum is offline
First Lieutenant
 
Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Possum is on a distinguished road
Default Re: The Gold Demo: A Mixed Blessing

whoo-haa! Re-check ALL the weapon strengths, guys. The dynamic of the whole relationship has changed. Level One DUC's now have an attack of 20, and Level One CSM's now have an attack of 60, but both retain the same *range* they had in the 0.56 demo.
Reply With Quote
  #4  
Old October 13th, 2000, 06:32 AM

wingte wingte is offline
Corporal
 
Join Date: Aug 2000
Location: CCTXUSA
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
wingte is on a distinguished road
Default Re: The Gold Demo: A Mixed Blessing

[quote]Originally posted by Noble713:
[b]Hmmmmm. Here are things I've noticed in just the two hours or so that I've been playing:


Was this from the patch or the .99 (full demo??) download??
__________________
Wingte
Reply With Quote
  #5  
Old October 13th, 2000, 08:28 AM

Cybes Cybes is offline
Private
 
Join Date: Sep 2000
Location: Adelaide, South Australia, Australia
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Cybes is on a distinguished road
Default Re: The Gold Demo: A Mixed Blessing

where are you getting the 0.99 pathch from? when i trundled over to the malfador site, all i could find was the old 0.56 stuff - no changes at all since september. :/ and the shrapnel site has links only to the complete 21mb download, which i could really do without.

------------------
"Just think of it as Evolution in action" - 'Oath of Fealty', by Larry Niven & Jerry Pournelle.
__________________
Just think of it as Evolution in action - [i]'Oath of Fealty</I]', by Larry Niven & Jerry Pournelle.
Reply With Quote
  #6  
Old October 13th, 2000, 04:53 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: The Gold Demo: A Mixed Blessing

Cybes,

.99 is the new demo not a patch.

------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.