.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 18th, 2002, 09:44 PM

Mark the Merciful
Guest
 
Posts: n/a
Default Enemy minefield indicator that won\'t go away

I'm playing a game on PBW where I discovered, and swept a couple of enemy minefields which were marked with the normal blue square with the "M" in the bottom right corner. I know now these minefields are clear (they've been swept, and ships regularly move through them without exploding). But the minefiled indicator square won't go away, and my ships were rerouting themselves to avoid the so-called minefields; and as one of them is on a warp point, that gets a bit annoying.

I can change this behaviour by un-ticking the relevant box in the Empire options - but then of course I run the risk of accidentally routing ships through real minefields.

Is there any way of solving this?

Mark

P.S. The game was running 1.67 when the problem first appeared, and is now upgraded to 1.78.
Reply With Quote
  #2  
Old August 18th, 2002, 09:46 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Enemy minefield indicator that won\'t go away

If you have a ship move specifically into that sector, will it clear? Move a minesweeper ship into that square maybe?
Reply With Quote
  #3  
Old August 18th, 2002, 10:28 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Enemy minefield indicator that won\'t go away

Hit Ctrl-R and select the sector. This clears minefield indicators. Ctrl-T can add them wherever you want.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old August 19th, 2002, 02:54 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Enemy minefield indicator that won\'t go away

There ought to be buttons for those commands... Get rid of the buttons for some of the commands that were never implemented and put those in, nobody ever remembers them!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #5  
Old August 19th, 2002, 04:06 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Enemy minefield indicator that won\'t go away

I am pretty sure you can also get rid of the marked minefields by specifically giving your sweepers the "sweep" command and directing them to that sector. But it's been a while. I usually use the hotkeys.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old August 19th, 2002, 04:43 AM
DocShane's Avatar

DocShane DocShane is offline
Corporal
 
Join Date: May 2001
Location: Indiana
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
DocShane is on a distinguished road
Default Re: Enemy minefield indicator that won\'t go away

I had this same problem arise in a 1.67 game with Fyron. I had a minefield as the Borg and a minelayer populating it. The Ferengi caused a crew insurrection and then completed laying mines. I could not get that indicator to go away, even after sweeping the field of enemy mines. This creates a nusance using waypoints, as ships would avoid this otherwise safe space just because of the minefield marker. I just accepted it as a bug. Guess MM ought to know.
__________________
The Good Doc

Henceforth I spread confident wings to space
I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.

-Giordano Bruno
On the Infinite Universe and Worlds, 1584
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.