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  #1  
Old June 19th, 2001, 07:32 AM

warp nine warp nine is offline
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Default What\'s new with Se4 Trek?

Been a while. Bad weather and a broken limb bring me back to the compuker. Wonder if I can remember how to play :P

What's the latest on Trek mods? Any new AI's?

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  #2  
Old June 19th, 2001, 10:31 PM

dominion dominion is offline
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Default Re: What\'s new with Se4 Trek?

current st mod available:
dominion
romulan
klingon
cardassian
borg
ferengi
federation
species 8472


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  #3  
Old June 20th, 2001, 01:00 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: What\'s new with Se4 Trek?

I also saw Magnum around here a while ago, and he was working on a components mod...
Don't know what became of it though.
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  #4  
Old June 20th, 2001, 01:02 AM

God Emperor God Emperor is offline
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Default Re: What\'s new with Se4 Trek?

I've put together a Borg variant which includes a Borg technology research tree. Will be issuing an update shortly once I finish my latest play test.....
Regards,
GE
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  #5  
Old June 21st, 2001, 05:08 AM

Magnum357 Magnum357 is offline
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Default Re: What\'s new with Se4 Trek?

I'm still here! Just been busy for the past month working extra hours (Phew!). Got a little more spare time now. I'm still working on a "SE4 SFC" mod. I plan to make it pretty different then most other peoples Star Trek modes. For example, I'm going to try to make it pretty close the SFB/SFC game mechanics (at least as close as I can get SE4 to understand it) but it will have some slight differences aswell).

Right now, I'm working on a way to implement "Crusise Missiles" into SE4 that use up "Ammo" instead of Supplies. I plan to make a new unit (or just replace one of the Fighter Units) an basically make it a "Ramming Fighter" that attacks ships. Unfortunetly, I don't think it will work as well as I had planned. I doubt I can make the AI understand to make units like this and from the tests I have implemented, its kinda hard to control the actions of the Cruise Missiles (aka. Ramming Fighters) to attack the particular targets you want. Also, completely revamped the Weapons Mount option. Instead of creating bigger mounts for weapons, it is used now in an abstract form to design "Firing Arcs" for you ships. You ships will still be able to fire 360 degrees, but now their will be penalties for some weapons that have a narrower firing arce the others that have a wider firing arc.

Anyway, just a few things I have been trying to work on in my spare time.
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I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

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  #6  
Old June 21st, 2001, 05:13 AM

Lucanos Lucanos is offline
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Default Re: What\'s new with Se4 Trek?

quote:
Originally posted by Magnum357:
I'm still working on a "SE4 SFC" mod.


As long as you don't pretend you're working in 3D (as the creators of SFC do), I look forward to it.

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