.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 18th, 2014, 09:42 PM
Turret's Avatar

Turret Turret is offline
Corporal
 
Join Date: Feb 2014
Posts: 79
Thanks: 7
Thanked 1 Time in 1 Post
Turret is on a distinguished road
Default Anti Air Aircraft

What about radar and IR guided anti-air weapons for aircaft?

These could be called in to take out choppers.
Reply With Quote
  #2  
Old July 18th, 2014, 10:07 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: Anti Air Aircraft

Like perhaps the AIM-9 Sidewinder (#132 USA OOB), for instance???

besides the air-to-air fighting, conducted at greater and greater ranges these days, is outside the scope of a ground based, battalion sized wargame like this one...
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
  #3  
Old July 18th, 2014, 10:21 PM
Turret's Avatar

Turret Turret is offline
Corporal
 
Join Date: Feb 2014
Posts: 79
Thanks: 7
Thanked 1 Time in 1 Post
Turret is on a distinguished road
Default Re: Anti Air Aircraft

The guns might need to be re-classed.
Reply With Quote
  #4  
Old July 19th, 2014, 12:11 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Anti Air Aircraft

Aircraft just plain don't have the capability to perform air-to-air combat as that's totally outside the scope of WinSPMBT plus there is never more then one aircraft on map at the same time.
On rare occasions aircraft do attack helos, but its merely because that's what they saw first and the helo had been stationary the previous turn.

On top of which there's no way to designate a specific target for aircraft in WinSPMBT.

Until they get about 3-4 armor helos are pretty fragile, in fact with 0 armor (as most have) it's often argued too fragile. Once they get 4 armor they become very very difficult to damage with MPADs or even .50 cals, one of the things that makes Hinds and Apaches so "fun".
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #5  
Old July 20th, 2014, 06:40 PM

FloodNZ FloodNZ is offline
Private
 
Join Date: Aug 2008
Posts: 18
Thanks: 3
Thanked 3 Times in 3 Posts
FloodNZ is on a distinguished road
Default Re: Anti Air Aircraft

Pretty sure aircraft dueling with each other has been covered before and if it were possible would have been added to the game. Considering the level of airstrikes indicates air superiority I'm happy with that.

As for ATA weapons, the AIM-9 is available but the best weapon against choppers I feel are radar guided AA and before that's common they have to get pretty close anyway to launch their rockets or whatever stuff they're putting out there. Helo's are decent once they have reasonable ATGM but once those come around than the environment becomes pretty deadly to fly in anyways so that massive investment in 4 Apaches becomes a bit of a risk.
Reply With Quote
The Following User Says Thank You to FloodNZ For This Useful Post:
  #6  
Old September 13th, 2014, 03:14 PM

Airborne Rifles Airborne Rifles is offline
Corporal
 
Join Date: Dec 2009
Posts: 99
Thanks: 41
Thanked 46 Times in 32 Posts
Airborne Rifles is on a distinguished road
Default Re: Anti Air Aircraft

So this thread got me thinking about using strike aircraft to target enemy helicopters. I set up a test and ran it. I modified US F-22s and F-16D COIN fighters to carry sidewinder ATA missiles. I then sent them against some stationary Chinese scout helos on a flat map. The missiles never launched at greater than a 17-18% probability of hitting. I tried modifying the aircraft's stabilizer, fire control, etc. ratings. This helped with the Gatling gun on the aircraft but not with the missiles. It didn't seem to matter to targeting or accuracy whether the missiles were weapons 1, 2, 3, or four. Regular vs. COIN aircraft didn't seem to make a difference either (I interspersed some low value ground units in among the helos to check).

These anti-helicopter fighters would probably be even less effective in more realistic conditions with terrain and moving targets, but even so a scenario designer could make good use of them to give the player an option to punish an opponent just hovering his gunships stationary some place. They might even be more effective then some SAM units if the player could target them effectively.

Anyway, just shows the versatility of this game to do things not even really within its scope!

Edit: Just to clarify- I'm not suggesting these be added in to any OOB. Just pointing out that a scenario designer can easily create a strike fighter to target helicopters, at least in the US OOB.
Reply With Quote
  #7  
Old September 14th, 2014, 06:47 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Anti Air Aircraft

I suspect there are two or three reasons your missile accuracy was poor:
1) The EW rating of the helos
2) The EW rating of your aircraft
3) You were moving fairly fast (as all aircraft automatically are are)
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #8  
Old September 14th, 2014, 09:14 AM

Airborne Rifles Airborne Rifles is offline
Corporal
 
Join Date: Dec 2009
Posts: 99
Thanks: 41
Thanked 46 Times in 32 Posts
Airborne Rifles is on a distinguished road
Default Re: Anti Air Aircraft

I think 3) is the reason. No way to get around the speed of the aircraft and the structural ceiling on fire control and stabilizer ratings seems to mean it won't be overcome. The Chinese helicopters I used were Z5s, outdated aircraft with no EW, so I don't think that factored in this case.
Reply With Quote
  #9  
Old September 14th, 2014, 11:48 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: Anti Air Aircraft

As a suggestion...Try the same test with the aircraft speed adjusted downward . Add some test aircraft with the same test weapons but with the speed 1/2 then 1/4 of standard ( that would be 12 and 6 in the case of the f16D )

That's the way to know if what you think is correct
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #10  
Old September 14th, 2014, 05:44 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Anti Air Aircraft

As your just playing don't think it will make that much difference but copy the weapon to another slot & boost the accuracy rating though I am guessing its already 100+

It will almost definitely be a speed thing, the few times I have had helo battles moving more than 1 or 2 hexes kills accuracy just like when you fire ATGMs from them.
__________________
John
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.