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  #1  
Old February 15th, 2004, 12:24 AM
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Default New & raw web based Dominion II game server

Hi,

I just made a web page capable of starting a few Dominioins II games from my server. Come and try, start a few games :-D

It's made from Perl, IO::Pty, Apache, Perl::CGI and mysql --- all running on a Hardened Gentoo Linux.

Please be gentle with my server --- it's quite small, and can only handle so much. I'll be asleep the next 8 hours or so, but afterwards I'll certainly help with any trouble you spot :-)

I know the game options are really lacking, and so is the fact that everybody can start a game. Be patient, and it will come! Oh, and help would be nice, too. If I distribute it, it will be GPL'ed (it uses mysql, which I believe is GPL).

Here's the link:Dominions II Game Server
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  #2  
Old February 15th, 2004, 01:00 AM
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Default Re: New & raw web based Dominion II game server

Looks nice. Did you check out the server threads here? such as this one?

You went with starting a full service tcp/ip game. Nice setup. The community thanks you.

I was going to try and go the other way. Some sort of web-based upload of the .2h file is about the only hangup I think. Then it would be easy to provide a web-based download of .trn files. That would allow a "host at midnight" run thru all the game files. Alot more games could be done on one machine but its taking a long time to iron out.

[ February 14, 2004, 23:01: Message edited by: Gandalf Parker ]
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Old February 15th, 2004, 01:08 AM

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Default Re: New & raw web based Dominion II game server

Did you want us to merely test the game-starting functionality, or attempt to break the server?
  #4  
Old February 15th, 2004, 01:14 AM
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Default Re: New & raw web based Dominion II game server

How are you going to get past the temp-file crashes?
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Old February 15th, 2004, 01:31 AM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Argitoth:
How are you going to get past the temp-file crashes?
I havent had that on a linux machine. Just on Windows. But if it did happen it wouldnt be hard on linux to check for it and reload

[ February 14, 2004, 23:31: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
  #6  
Old February 15th, 2004, 01:37 AM
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Default Re: New & raw web based Dominion II game server

I tried to test it. But I got this error message when I tried with port 6677 and later with port 16563. (0 vp, 0 req vp, map aran)

-------------------
An error occurred while attempting to launch game:

You must specify a valid port
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  #7  
Old August 31st, 2004, 09:28 AM

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Default Re: New & raw web based Dominion II game server

I think this is a question interesting to all of us: Can you give a date when you will patch the server, Esben?

Or is this flagged as "working on the server"?
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Old August 31st, 2004, 12:13 PM

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Default Re: New & raw web based Dominion II game server

Quote:
Karacan said:
I think this is a question interesting to all of us: Can you give a date when you will patch the server, Esben?

Or is this flagged as "working on the server"?
How would that work for games that are in midstream - would we be forcibly moved to 2.13? Or would there be an game option available?
  #9  
Old August 31st, 2004, 03:06 PM
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Default Re: New & raw web based Dominion II game server

  • The patch seems to be borked, so I cannot give you a date yet.
  • As usual, everyone is forcibly upgraded; but only when the games are restarted. Sorry for any inconvenience, but good stategist incorperates changes
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  #10  
Old September 1st, 2004, 12:07 AM
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Default Re: New & raw web based Dominion II game server

Quote:
Esben Mose Hansen said:
The patch seems to be borked, so I cannot give you a date yet.
It's been confirmed (in the thread Patch 2.13 available now) that certain artefacts that make extra commands available to their bearers are broken by the patch, and will cause the game to crash if used.

I think that's serious enough to hold off patching the server until it's addressed. Anyone agree?
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