.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 5th, 2002, 08:07 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Devnull Mod Gold: updates and discussion

Hi all,
rather than opening a new topic everytime a new Version comes out, I'd like to keep it all in this thread.

Anyway, new Version available :

Devnull Mod Gold Version 1.63

This Version is compatible with games from 1.60 and higher.

Here is the new stuff from the readme.txt:
* changed family numbers of hardened shield generators, mini regenerators, harmonic shielding, and base engines, because designs would not upgrade correctly
* fixed typo with harmonic shielding. now displays correct roman numeral
* added redundant tech requirements for armor III, so the AI uses armor III instead of scatter armor (AI now prefers armor III to hardened shield generators I also, but will choose HSG II or ablative armor I over armor III)
* fixed typo where biocrystal armor II & III required Psychic Tech instead of Crystalline Tech
* added solar sails for drones
* added quadrants without black holes, because the AI doesn't handle damaging WPs well

Have fun ,
Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #2  
Old July 5th, 2002, 08:08 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

BTW, there is a new game on PBW about to start that will use Devnullmod. There is still room for new players. Don't miss this chance .

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #3  
Old July 6th, 2002, 06:08 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Added PBW support for Devnull Mod Version 1.63. Enjoy.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old July 25th, 2002, 07:21 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Geo & Rollo: Just started a game of Devnullmod and have notices that the sizes of the satellites is larger than the standard game. That is cool, but you didn't change the cargo capacity of the sat layer components to match.
I noticed this because I designed a base with a single sat bay and no other cargo components...Now I can't load a large sat in my large sat bay because of insuffient cargo space.
I thought maybe you would like to know about this for the next patch.
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #5  
Old July 25th, 2002, 09:14 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Thank you, Taz
It'll be fixed in the next Version.

Rollo

[ July 27, 2002, 02:37: Message edited by: Rollo ]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #6  
Old July 27th, 2002, 03:39 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

I should add that Geo and myself are not to be credited for the change of the satellites. I agree that this is a cool change. It was done by HreDaak in his mod (Version 1.01) and incorporated into the Devnull Mod 1.0 by Devnullicus in Feb 2001. I think it is time to give credit, where credit is due. So here is a list of the authors that contributed to the Devnull Mod or are authors of other mods that Devnullicus incorporated into the Mod (in no special order): Devnullicus, HreDaak, VernMcC, Elwood Bluze, Derek, Mephisto, Talenn, Lucas, Daynarr, Deathstalker, Suicide Junkie, GodEmperor, Dracus, Q, SunDevil, Henk Brouwer, Andrey Taskaev, Nerfman, Andrés Lescano, Damien Lescano, Dogscoff, Puke, Geoschmo, Rollo. Please correct me, if I missed anybody. The readme is rather long .

That's what I really like about this mod: It has a long history and many people contibuted to it. Btw, Version 1.64 is in the works. Maybe it is going to be 1.70 (not compatible with 1.6x), not sure yet. Some teasers (apart from the not so thrilling many little bugfixes): new toys to play with, some change of the rules to benefit the AI, and more AI races (long overdue really , since that was (*I think*) the main reason that Geo "hired" me ).

Enough rambling...

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.