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January 13th, 2005, 02:05 PM
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Lieutenant Colonel
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Simple armor question
Ok, I've been able to avoid figuring this out for a long time, but I must now ask what is probably a simple question. I looked through the FAQ, and didn't find the answer (but I'm probably looking in the wrong place).
How does armor that automatically dismisses a certain amount of damage work in the aggregate?
For example, Race A has weapons that do X damage. Race B has armor that automatically deflects/abosrbs/dismisses X+10 damage.
When I fire at Race B ships, do all their armor stack against all the damage of my single volley? or does it do it on a shot by shot basis?
For example, if race A ships hit a Race B ship with ten shots, for a total of 10X damage, and race B ship has 5 armor to deflect a total of 5X+50, does the game compare the totals done by Race A to the total absorbed by Race B and apply any extra as damage that gets through?
Or, is each shot by Race A deflected automatically, since it is examined in isolation?
I appreciate any help understanding this admittedly simple issue.
Thanks,
Alarik
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January 13th, 2005, 02:09 PM
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Major General
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Join Date: Jan 2004
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Re: Simple armor question
Each shot counts. So if your weapon has a damage of 50 and the target has 2 armors which have the shield-generation from damage value of 5 each, than the 50 damage will be decreased by 10 damage, making a total of 40. Those 40 are then decreased by the 10 shield they generated, so in fact 30 points go through. At least thats what i think how it works...
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January 13th, 2005, 02:16 PM
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Lieutenant Colonel
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Re: Simple armor question
I'm still confused, but I think it's due to verbiage.
Let me take your example like this: if each weapon causes 50 damage, and each armor on their ship deflects/absorbs 10 damage, then how do these situations play out:
Situation One:
I have two weapons and both hit for 50 damage done each (total=100 points of damage). They have 5 armor, each deflecting 5 damage each. So, do I do:
a) 75 points of damage to the enemy ship (100-25), or
b) 50 points of damage to the enemy ship (2x(50-25))
Situation two:
I have two weapons and both hit for 50 damage done each (total=100 points of damage) just like above. They however have 20 armor this time, each deflecting 5 damage each. So, do I do:
a) zero damage (100 - 100 = 0) or
b) 60 damage (2X(50-20)) or
c) zero damage, but this time because each shot is 50 - 100 = 0.
I know I'm being anal, but I think it matters a lot in a certain game..
thanks,
Alarik
Quote:
Ragnarok-X said:
Each shot counts. So if your weapon has a damage of 50 and the target has 2 armors which have the shield-generation from damage value of 5 each, than the 50 damage will be decreased by 10 damage, making a total of 40. Those 40 are then decreased by the 10 shield they generated, so in fact 30 points go through. At least thats what i think how it works...
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January 13th, 2005, 02:22 PM
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First Lieutenant
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Re: Simple armor question
I both cases you do ninety damage total. The number of emmissive armors don't matter. (50-5 + 50-5 = 90)
EDIT: added equation
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 13th, 2005, 02:27 PM
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Lieutenant Colonel
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Re: Simple armor question
What if this were crystalline armor rather than emissive - do those stack instead?
Thanks, sorry to keep this going, just want to know...
Alarik
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January 13th, 2005, 03:00 PM
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Major
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Re: Simple armor question
Quote:
Spoo said:The number of emmissive armors don't matter....
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So any more than 1 is a waste since regular armor has a better protection/Kt ratio?
I knew this was the case w/ scattering and stealth (w/ def bonus), but emissive as well? (I too don't want to beat this up, just want to clarify...)
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January 13th, 2005, 03:02 PM
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Lieutenant Colonel
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Re: Simple armor question
Yeah, emissive doesn't stack and so it is a waste to have more than one...but I remain unsure of the way crystal works....
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January 14th, 2005, 02:05 AM
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Major
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Re: Simple armor question
No. In order to destroy crystalline armor, you must do more damage per shot than either the total shields from damage ability on the ship or the structure of one crystalline armor component. Anything less than both of those numbers is incapable of harming the ship, and could actually reduce the effect of a previous, more powerful shot. Of course, all of this is irrelevant if you get a few hits with shield disruptors and the ship doesn't have an intact shield generator any more.
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