.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old May 8th, 2008, 09:04 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Space Empires 4 Deluxe 1.95

I've had this SE 4 CD now for at least 5 years. I installed it again and found theres this new deluxe version.
So I have SE 4 D 1.95 installed. All I noticed different so far is a couple new races and ship types.

questions- Can I add additional races and ship types without erasing what's here?

What's the story with spaceship supply? I have always added these to my designs thinking that it was needed. Better to be supplied than not was the thinking. I ran into the first enemy ship of this new game and the enemy ship design had no supply in it. Does that mean my ships have better range with those supplies?
Reply With Quote
  #2  
Old May 8th, 2008, 09:43 PM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Space Empires 4 Deluxe 1.95 /Supply Module

Engines have their own built in supply storage, extra supply components just add range and extra juice for the weapons.

As for add your own races and ship types just create a mod directory. Or what I would recommend is download a mod such as Carrier Battles or Invasion!
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #3  
Old May 8th, 2008, 09:57 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Space Empires 4 Deluxe 1.95 /Supply Module

You don't need a mod to add new races. You can simply place them in the Pictures\Races directory. Each race folder should be one level deep from there. Not all shipsets are packaged in the same manner, so you have to be careful. You should end up with this:

Pictures\Races\Abbidon\*.bmp

as opposed to:

Pictures\Races\Abbidon\Abbidon\*.bmp
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old May 9th, 2008, 12:58 AM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Adding races /Intelligence Bar

I added one race, a green insect hive race, but I got a bunch of errors when using it. Maybe only stuff made specifically for 1.95 deluxe will work? Any idea where I can get the compatible ones?

Also a question about the itelligence bar. I have the game set to allow intelligence, but when I go to check it out in game, it's greyed out and unavailible?

Thanks for your responses.
Reply With Quote
  #5  
Old May 9th, 2008, 01:22 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Adding races /Intelligence Bar

A lot of old race's are pre-1.49 and therefore are lacking needed information in the data files that will cause errors if ran with anything post 1.49.

Post the races and the data files to get them fixed.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #6  
Old May 9th, 2008, 02:37 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adding races /Intelligence Bar

If you grab the shipset megapack torrent, all of the included shipsets have updated Gold/Deluxe compatible AI (any AI that works in Gold works in Deluxe).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old May 9th, 2008, 09:58 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Adding races /Intelligence Bar

Quote:
Skirmisher said: I added one race, a green insect hive race, but I got a bunch of errors when using it. Maybe only stuff made specifically for 1.95 deluxe will work? Any idea where I can get the compatible ones?
Here are step-by-step instructions for converting pre-Gold AIs, if you want to fix them yourself. Those instructions were written for Gold, but AFAIK Deluxe didn't change anything that would change the procedure.
Quote:
Also a question about the itelligence bar. I have the game set to allow intelligence, but when I go to check it out in game, it's greyed out and unavailible?
You need to research the "Applied Intelligence" tech area first, then build some Intelligence Center facilities.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #8  
Old May 9th, 2008, 11:41 AM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Adding races /Intelligence Bar

Quote:
capnq said:You need to research the "Applied Intelligence" tech area first, then build some Intelligence Center facilities.
That won't do anything about it being grayed out. The Intelligence screen will not be available until you have encountered at least one other empire. Once you have, it will be available but you won't be able to accomplish anything with it unless you have intelligence points to spend, and that's what you need Intelligence Center facilities for.
Reply With Quote
  #9  
Old May 14th, 2008, 05:11 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Space Empires 4 Deluxe 1.95

Yep. Welcome!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.