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  #1  
Old March 9th, 2005, 01:47 AM
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Default Questions on SE V ship models

Given my fondness for making 3d ship models. I figured it might be good to get up to speed and practice. Assuming that SE V uses similar technology to Star Fury (which I really should get around to buying some day.) So, what kind of a polygon budget and texture limits will we have to work with?

One of the things that needs to be planned for is that I like DoGA CGA for modelling. But since it exports individual parts to .X, I'll need to use Metasequoia to convert that model to a mesh so there are no Z buffer artifacts (that zig zag you see when two parts overlap in real time.) This is usually not a problem with rendered images ala SE IV, but it will be a new thing for old DoGA fans to contend with.

If would be great if some official advice would trickle down from Malfador. For example, what texture formats and features will be supported? Or, will glow and bump maps be allowed, etc. I'm hoping MM is sticking with the .X format plus any extension to that they need. More info the merrier.
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  #2  
Old March 9th, 2005, 01:52 AM
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Default Re: Questions on SE V ship models

If your ships work in Starfury, it is probable that they will work in SEV. If you have that game, anyways. Grab the demo and check out the included ship models. You can probably get a bit more detailed than them, but don't overdo it.
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  #3  
Old March 9th, 2005, 10:13 AM
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Default Re: Questions on SE V ship models

Quote:
Imperator Fyron said:
If your ships work in Starfury, it is probable that they will work in SEV. If you have that game, anyways. Grab the demo and check out the included ship models. You can probably get a bit more detailed than them, but don't overdo it.
Is there a demo already then or will it be released during/after beta testing?
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  #4  
Old March 9th, 2005, 10:16 AM
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Default Re: Questions on SE V ship models

Fyron was referring to the Star Fury demo... not an SE:V demo!
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  #5  
Old March 9th, 2005, 10:20 AM
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Default Re: Questions on SE V ship models

Fyron is refering to the Demo of Starfury. (which uses the same model type and structure, .x files with 256x256 texture bitmaps.) The textures can be made larger but that kicks up the sys requirements for the game.

SE5 does not have a demo yet, it has to go through Beta first.

Cheers!

EDIT: Kwok is obviously a faster typer then me.
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  #6  
Old March 9th, 2005, 01:52 AM
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Default Re: Questions on SE V ship models

We are doing alot of modeling for the People's Mod for Starfury here at www.nemesys.ca so if you want info on modeling and stuff for Starfury/SE5 there are many people there with lots of experience and we are always looking for new team members.
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  #7  
Old March 9th, 2005, 02:00 AM
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Default Re: Questions on SE V ship models

Thanks for the info. I'll stagger on over and look about. :-)
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  #8  
Old March 9th, 2005, 04:18 AM
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Default Re: Questions on SE V ship models

Hello Todd.

You can bet many of us DOGA users will be picking your mind for how too's and such over the next year.
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  #9  
Old March 9th, 2005, 10:21 AM
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Default Re: Questions on SE V ship models

Quote:
You can bet many of us DOGA users will be picking your mind for how too's and such over the next year.
Hey, that works for me. I love supporting the community. If you want to get a head start, some of you might want to look into Metasequoia LE. I've posted a translation link on my DoGA support page so visitors can read the Meta help files in 'English'.

BTW, I also recently uploaded a ton of parts, models, textures, and backgrounds that I have either collected or created. So, you might want to pick and choose from the goodies there.
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  #10  
Old March 9th, 2005, 10:57 AM
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Default Re: Questions on SE V ship models

Thanks again Todd. If I am able to convert some of my ships sets for use with SE V, I will owe you big time. I mean that.
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