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November 23rd, 2007, 09:28 AM
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Colonel
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Join Date: Jun 2007
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No Kalevala references in Dom3?
I just came to a realization, Dom3 has stuff from almost any mythology and National Epic imaginable. However, I cna't recall seeing anything relating to the Finnish national epic, Kalevala ( http://en.wikipedia.org/wiki/Kalevala)? Have I missed something?
Has JK completely forgotten his dear neighbouring country?
Are there any other "negleted" mythologies? If there are, they must quite obscure, I can't think of anything else that JK might have missed.
(disclaimer: I am in no way suggesting that JK somehow *has* to implement stuff form every mythology and National Epic imaginable. I'm just fooling around a little bit.)
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November 23rd, 2007, 09:59 AM
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BANNED USER
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Re: No Kalevala references in Dom3?
Middle Eastern/Arabic stuff doesn't seem to be too well represented. Nor aboriginal Australian, Welsh, Scottish, Romany/Gypsy etc I'm sure the list is quite long.
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November 23rd, 2007, 10:13 AM
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National Security Advisor
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Re: No Kalevala references in Dom3?
Um, Burnsaber, KO is the content guy, JK does the coding. And no, Dom3 does not have Kalevala in it, unfortunately. Kristoffer has not had time to put it in and I understand there were some issues about needing to research it first, more indepth than the stuff already in, which he has studied previously.
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November 23rd, 2007, 10:49 AM
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National Security Advisor
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Re: No Kalevala references in Dom3?
We should make mods!
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November 23rd, 2007, 11:54 AM
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Colonel
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Re: No Kalevala references in Dom3?
Quote:
Edi said:
Um, Burnsaber, KO is the content guy, JK does the coding. And no, Dom3 does not have Kalevala in it, unfortunately. Kristoffer has not had time to put it in and I understand there were some issues about needing to research it first, more indepth than the stuff already in, which he has studied previously.
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Durr.. How could I get something so basic mixed up? Kalevala might not lent itself to a nation (at least not one that wouldn't be too much alike to Vanheim/Midgård).
Väinämöinen would make for a kick-*** rainbow pretender. Pohjan Akka would most likely be a crone who can transform into a giant harpy.
It's a shame that item modding is limited. Sampo would make for a awesome artifact (gives money and lots of supplies and increases dominion)..
Damn, I'd better not get too excited here. I don't have time for another modding project currently.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 23rd, 2007, 01:51 PM
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General
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Re: No Kalevala references in Dom3?
I used Väinämöinen as my password in an MP game once. Imagine typing that in correctly every time you log in.
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November 23rd, 2007, 03:26 PM
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Major General
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Re: No Kalevala references in Dom3?
Kalevala, that name is very similar to the Estonian "Kalevipoeg". Are they related some how?
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November 25th, 2007, 03:18 PM
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Corporal
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Re: No Kalevala references in Dom3?
Example mod looks good to me but I wouldn't give fay horses to Hakkapeliittas tho. I would like to keep recruitables as mundane as possible.
I was thinking of making also 2 spells which summon hiisis. Possibly nature-death spells. One which summons multitude of small hiisis (goblins) like Burnsaber said, and other one which summons bigger ones, more like jotuns or trolls. Atleast thats what springs to my mind when Im thinking about landmarks like Hiidenkivi, Hiidenkirnu and Hiidenkiuas which were considered to be work of hiisi.
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November 25th, 2007, 06:00 PM
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National Security Advisor
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Re: No Kalevala references in Dom3?
It probably wouldn't be that big of a chance to change their mounts into normal horses. I'm afraid it's hard to balance them properly, though - they are essentially light cavalry, and light cavalry sucks, and I can't make them knights because they weren't. I'm trying to make a unit that can compete with Centaur Warriors or the EA non-sacred mounted Vanir units, except that it can't. It's not sacred, it doesn't berserk or have glamour, and at least the Centaurs are cheaper. The Mounted Hirdmen might be 55 gp or so - 15 gp isn't nearly enough for such a huge difference in power.
Hiisi is way different from Tapio. Both the race and the king are called Hiisi, and they have nothing to do with the forest apart from living in the wilderness and avoiding cultivated ground.
If I were to implement them, Hiisi would be Vaettir for the small ones and either Jotuns or Trolls for the bigger ones. There's a story in Kalevala about hunting down the "hiien hirvi", the hiisi's great elk (moose)... and both Vaetti and Trolls use mooses in warfare. I probably won't make them recruitable, but that's one thought.
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November 24th, 2007, 04:18 PM
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Corporal
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Re: No Kalevala references in Dom3?
It has been a while since I read my Kalevala but it has a lot of things which could be used as heroes/spells/summons/items. For basic unit lineup you can look info from other sources. Some light/medium infantry would work fine. For example something like hirdmen & huskarls of Vanheim with axemen and shortbows/villains. Hakkapeliitta as a light/medium cavalry. Maybe even make them sacred, at least I can't think any other sacred unit apart from some which would work better as summons.
Commander roster is a bit more difficult tho... forester, hakkapeliitta commander, wiseman/singer and witch spring to my mind. Wiseman is mage-priest with NNEH and some randoms, like water/death/fire for example. Witch could be almost the same but without priest skills.
As spells and summons diseases and all sort of spirits of rivers, lakes, fire, dead people, forests and so on are pretty common in finnish mythology. Also spellsongs and animals (bears, wolves, swans) are obvious. Making dom spells out of those requires creative imagination and work with stats and abilities tho.
I would certainly play a Kalevala mod.
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