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Wow - is there any more information available on HOW to get an AI to do 'AI-friendly' and 'AI-unfriendly' projects?
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Well, you'd have to edit intelprojects.txt and techarea.txt so that the sabotage-type projects require a "sabotage" tech area as well as the normal intel level, and the espionage-type projects require "espionage"+normal tech level.
For example, ship bomb might require research in intel level 1 as well as research in the sabotage tech. Food contamination might require intel2+sabotage. Emabassy taps would want intel2+espionage
Make the sabotage and espionage areas really really cheap to research- they are there for AI guidance, not to represent actual research work done.
Now tweak the Race_AI_Research.txt for each race so that the race WILL research sabotage but definitely will
NOT research espionage. This way the AI will be able to use the sabotage projects, which will be effective. However it will not be able to waste points on espionage projects, which are utterly useless to it.
Human players, on the other hand, can research what they want and gain access to the entire intel tree.
Of course, if the AI comes across the espionage tech via trade or ruins or something, then it will go ahead and carry out espionage anyway, but there's not much you can do to stop that short of putzing about with racial techs, and it should be a pretty rare occurence anyway.
Lots of info about intel, including sabotage vs espionage.