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May 31st, 2007, 02:32 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Intercepting Armies
Numerous times, I have instructed armies of various sizes to move / attack into neighboring provinces, but those armies were somehow preemptively attacked causing my army to then not move. Sometimes the enemy "intercepting" army consisted only of a single unit - a very irritating way to have stopped my army of hundreds.
However, every time I try to duplicate this feat myself - by sending attacking armies against an enemy on the move - somehow my intercepting armies never seem to "catch" the enemy.
Is this an AI bug? Has anyone observed any "rules" which constrict how such interceptions would work? It certainly would change my strategy.
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May 31st, 2007, 02:51 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
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Re: Intercepting Armies
The order of events in a turn, as described in the manual, provides some hints; e.g., armies going to friendly territory always move before armies going to hostile territory.
If both of you are trying to move into enemy terrain, I've been told the order of army movements is partly random, but is influenced by things like army size and terrain.
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May 31st, 2007, 03:00 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Intercepting Armies
You've been unlucky. I have used this trick too, and it works just as well against the AI as it does against you. However, in order to "catch" the enemy army, you have to:
1.) Originate in the same province that the enemy is moving to, and be headed toward the same province he's coming from.
2.) Either have a largish army or get lucky. The chance of interception is somehow based on the size of the armies, and if both armies are small they can "pass through" each other.
-Max
P.S. BTW, if you really do have an unstoppable army of hundreds, this is a good reason to split them into two or more columns. It's a lot harder for the opponent to stop both columns, even if he knows exactly what province you'll be moving into--then the delayed column just catches up. On the other hand, if your army is NOT unstoppable this invites defeat in detail.
P.P.S. One other possibility--it *might* depend upon which nation you're playing. I know that if two EA nations both attempt to move into an indy province on the same turn, and one of them is Abysia, Abysia will always attack the indies first and will therefore be the defender in the battle.
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 31st, 2007, 03:13 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
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Re: Intercepting Armies
That clears things up considerably! The #1 item that MaxWilson specified is probably a detail I have always overlooked. I am currently playing a MP game where I tried - unsucessfully - to have THREE armies intercept an large enemy army, from three different directions (but not where it was heading).
Thanks... I shall experiment!
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May 31st, 2007, 03:45 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Intercepting Armies
Size is definetly a factor on pass thrus. Keep in mind that a province is one months travel for many units. Its large enough to be a small kingdom of its own. For US people Im thinking the size of a county? Thats also part of the answer for why defend ends up with such a different result than patrol.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 31st, 2007, 04:15 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Intercepting Armies
Counties are pretty small, maybe 50 miles across at most. I understand that it's possible to hike from Denmark to Greece in a month's time; since a hiker would probably have a mapmove of 2, that makes 2500 km/2 = about 1000 km the standard size of a province. On the other hand, armies move slower than individuals, but 15 km/day is still a pretty fair minimum for light infantry. So each province should be at least 225 km across.
In U.S. terms, each province should be about the size of a medium state. Maybe Pennsylvania or Louisiana-sized, not New Mexico or (ack!) California. There's actually a map on the Illwinter web site that lets you play on a map of the U.S., which makes you think about how ridiculously small the armies are, given the territory they control.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 6th, 2007, 07:44 AM
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Captain
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Join Date: May 2001
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Re: Intercepting Armies
A successful assasination attempt seems to stop the movment of at least that commanders units. I can not say for sure, but when I assasinate a lot, I seem to face smaller than expected armies, which I can often defeat in detail as Max suggested.
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June 11th, 2007, 10:39 PM
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Corporal
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Join Date: Jun 2006
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Re: Intercepting Armies
I gave up trying after about half a dozen failed attempts.
Though I did have a N1 mage and 10 troops take a well defended province in a amazing display of magic and fighting. He had one man left when the enemy broke and ran with overwhelming numbers.
So if the other guy zigs when you zag you can win a province.
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