.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 31st, 2001, 07:00 AM

CaptSpoogy CaptSpoogy is offline
BANNED USER
 
Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
Thanks: 0
Thanked 0 Times in 0 Posts
CaptSpoogy is on a distinguished road
Default VechicleSize.txt idea...

There have been many of us who would like to add more ship sizes and pictures to our races, but don't want to go through the hassle of using generic pictures for AI races etc.

Here's my idea:

Just as other AI files (like Speech, Politics, etc) can be personalized, why not make the VechicleSize.txt file the same way too? That way, one race could have lots of extra of ships - and another could have only a few without any hiccups in the gameplay...

I'm sure it would be fairly easy to implelement, you would just to add a basic if statement - if the file is in the race directory than use it, if not use the default file in the data directory. I think I will e-mail Aaron with this suggestion.

PS The Spoogy Federation is not dead - just in some sort of transition...

------------------
Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com
Reply With Quote
  #2  
Old May 31st, 2001, 07:49 AM

brettben brettben is offline
Private
 
Join Date: Dec 2000
Location: U.S.
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
brettben is on a distinguished road
Default Re: VechicleSize.txt idea...

I know you are talking about changing the way the file works, but as for getting those extra ship pitures in your game, I expanded on an idea posted here awhile back. I make copies of the entry for each class in the vehiclesize.txt file, one for each picture I want in that class (Destroyer1, Destroyer2, etc). Each entry points to the appropriately named picture in my shipset. As for the AI, since right now they would not pick anything other then the standard class (I think), I made enough copies of the standard class picture and renamed them destroyer1, etc. Alot easier than making custom ships for each pic, and better than using the generic pics. I play with the ModPack races, and it did not take more than an hour to modify all of them.
Reply With Quote
  #3  
Old May 31st, 2001, 10:18 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: VechicleSize.txt idea...

Brettben - Good idea.

Devnull, could you include this in the next Devnullmod, copying destroyer for super destroyer, small transport for prospctor etc?
Better yet get Brettben to upload his work so you don't have to reproduce it.
Then you could change the vehiclesize file to accept extra images, and I can include those images with my viking shipset.=-)

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
Reply With Quote
  #4  
Old May 31st, 2001, 11:07 AM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: VechicleSize.txt idea...

Dogscoff, I'm not sure this can be done currently. There are only so many ship pictures allowed. Once there are more ship sizes than available pictures, you start having to re-use the pictures for different sizes (which is what's happened in DevnullMod)

------------------
How's my Programming? Call 1-800-DEV-NULL
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #5  
Old May 31st, 2001, 03:16 PM
Dracus's Avatar

Dracus Dracus is offline
Captain
 
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
Dracus is on a distinguished road
Default Re: VechicleSize.txt idea...

You can add more ship sizes. I Asked MM about this a couple of months ago.
there are two ways to do it.
1. You have to add a picture to every race for every ship size or map an existing picture

2. If you only want one race to use the ship size, then you have to make it a racial trait.
Reply With Quote
  #6  
Old May 31st, 2001, 05:47 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: VechicleSize.txt idea...

I think that a better way to allow more custom ship types would be to add abstract abilities to the game. That is, a tech that could even be a racial tech (restricted) that lets you put an ability on a ship that takes no space and no particular component. Regeneration could be an attribute of ALL components in an organic ship, that way. And Temporal tech could have faster ships without a special component or the clutter of a whole seperate set of ship definitions. And cloaking ability could be made available for a 'stealth' race like they have in Stars! One of these abilities could be greater internal capacity, probably included with 'advanced storage techniques' so that advantage could be worth more.

[This message has been edited by Baron Munchausen (edited 31 May 2001).]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.