.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Dreamspike Studios > Bronze
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 16th, 2011, 01:43 PM

legowarrior legowarrior is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
legowarrior is on a distinguished road
Default Towns seems ineffective when you have Palaces available

I've been enjoying Bronze a lot lately, and I've only played single player so far, but it seems to me, when I play a nation that have both towns at normal cost and palaces, I never (or almost never) bother with the town. I sometimes wait an extra turn to buy a palace in its place (sometimes this is a bad thing). The palace is just really awesome, and for only one point more, I can't resist it. Only in a completely empty area or area with buildings that can't be stolen, does the town even compete with the palace, and in those cases, I'd still rather build a palace, since the building itself can't be stolen, and it could guard future mines embassies, TOWNS or what ever.

So about the rant, I'm just looking for insight into how the costs were decided.
Reply With Quote
  #2  
Old January 16th, 2011, 02:40 PM

Bluevoss Bluevoss is offline
Private
 
Join Date: Aug 2009
Posts: 41
Thanks: 0
Thanked 16 Times in 3 Posts
Bluevoss is on a distinguished road
Default Re: Towns seems ineffective when you have Palaces available

I don't know - a lot of times I have to go with towns - I simply don't have the cash or will need it shortly. I figure towns are good at the start when you are just trying to plug up the map. Since your forward field is supsceptable to ziggaruts anyway, there isn't much different.

I guess I'm thinking this way becuase of that time I raced to a river with another group, threw down a palace and then couldn't afford the darn bridge. So there I am casting around for silver and the guy is across and away.

Yeah, its nice if you are in a jammed up against someone, but otherwise towns will do.

If a palace was 6, I'm not sure anyone would use them.
Reply With Quote
  #3  
Old January 16th, 2011, 03:19 PM

MikeLemmer MikeLemmer is offline
Private
 
Join Date: Sep 2006
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
MikeLemmer is on a distinguished road
Default Re: Towns seems ineffective when you have Palaces available

I agree with Bluevoss. The town provides a massive landgrab bonus matched only by palaces, and if palaces were 6 coins there wouldn't be many situations they were more useful than one of the other buildings.
Reply With Quote
  #4  
Old January 17th, 2011, 06:02 PM
Alexander311's Avatar

Alexander311 Alexander311 is offline
Corporal
 
Join Date: Aug 2010
Posts: 94
Thanks: 0
Thanked 1 Time in 1 Post
Alexander311 is on a distinguished road
Default Re: Towns seems ineffective when you have Palaces available

Keep in mind that everything is relative. The Akkadians certainly will not be using their towns as much as the Babylonians or even the Sumerians.
__________________
Alex Kutsenok
Dreamspike Studios
Reply With Quote
  #5  
Old February 25th, 2011, 12:43 AM

tarot tarot is offline
Private
 
Join Date: Feb 2011
Posts: 11
Thanks: 1
Thanked 0 Times in 0 Posts
tarot is on a distinguished road
Default Re: Towns seems ineffective when you have Palaces available

Palaces are obviously better then Towns when there are any enemy tiles - especially Fields - to be converted. Otherwise, I don't think that the Citadel's function of the Palace is usually worth the extra $1 (more than the Town) in cost.

Quote:
I'd still rather build a palace, since the building itself can't be stolen, and it could guard future mines embassies, TOWNS or what ever.
There is rarely anything worth guarding that way. With the $1, I can place a separate Citadel which guards one more space (the very space the Citadel itself is sitting on) from Ziggurat / Palace conversion. It is also rare that I place an Embassy on my own Field which so urgently needs to be guarded (I have 6 turns, if I need to do it at all). And if I place a Palace to guard a future Town, I'm placing my buildings in the wrong order. Basically , in the early game, when I'm spreading out, I want to save every dollar to spend on Towns, Ziggurats and Palaces (when there is something to convert); there is no money to waste (since those things are expensive).

Also in some cases, under the Embassy's peace effect, you want to place a Town in a space where placing a Palace isn't allowed.

Last edited by tarot; February 25th, 2011 at 12:52 AM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.