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Ironhawk said:
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Uh-Nu-Buh said:
Maybe a bit overpriced, even with DM. It might be a fundamental cost problem. Instead of 8 gmes, maybe 4 gems? Compare them to other summoned units. 8 is indeed expensive for what you get. 4 would be about right.
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Drakes are technically overpriced due to thier ease of access in the spell tree. Decent summons that you can cast early, you know? In a game with hard research thier cost might make more sense. But then again, I think most people would probably just save thier gems anyway for later, more powerful spells if they had a choice. So perhaps they really are overpriced.
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You make two very good points. What about if we do away with Dragon Mastery altogether, and made the cost sliding, depending on the mage's levels of expertise? E.g. if you had +1 level than required, it takes -1 gem to cast.
That would be hard for us to implement, it would take a dev. However, we can approximate it with a mod that makes dragon summoning a 1+ spell, so a more able mage would summon 1+1 or 1+2 or 1+3 all for the same number of gems. E.g. a mage with relevant primary level at +2 would get 3 dragons. Or we could change it to be a 0+X spell, so +2 would get 2 dragons.... These should be easy mods, but they might cut the cost too drastically....
Instead, it might make sense to make DM a lower order spell. Or, have a few more summoning spells, so it would depend not just on the mage's level--but also on the research level:
-summon cave drake, Ex (not sure what x is exactly, and my manual is at home), 8 gems
-summon cave drake II, Ex+1, 6 gems
-summon cave drake III, Ex+2, 4 gems
This would be an easy mod too, I think.
Summary of alternatives:
1. make DM a lower order spell
2. get rid of DM. make summon dragon spells' gem cost sliding, based on level of mage.
3. do a mod that creates new summon dragon spells that summon multiple dragons based on mage's level.
4. do a mod that creates new summon dragon spells that cost less based on mage's level and level of research.