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June 21st, 2003, 09:02 PM
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Corporal
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Join Date: Dec 2002
Location: Hogeye,Ar--USA
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Mines and AI use
I've played a number of games and right now am playing a game on the hardest settings in a huge galaxy.
I've noticed in all my games I've never seen the AI use them for defending planets. The only place I've ever seen them is at warp points.
Does the AI use them to protect planets and/or stars?
As a side note.This is the first game where I've gone after conquering planets instead of destroying them or their stars or just wiping them clean. It's late in the game and even with my 50% strength loss my large troops really seem to have no problem with them.
Conquering makes for a faster game too.
Thanks!
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June 21st, 2003, 09:16 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Mines and AI use
I think your correct, I also have never seen the AI launch mines over a planet, just sats.
However, its a real AI stopper if you launch mines over your planets
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June 21st, 2003, 10:20 PM
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Corporal
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Join Date: Dec 2002
Location: Hogeye,Ar--USA
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Re: Mines and AI use
I may have to try that next game. I bet that would work really great early in the game!
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June 21st, 2003, 10:30 PM
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Corporal
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Join Date: May 2003
Location: SF Bay Area, CA
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Re: Mines and AI use
You are indeed correct that the AI doesn't launch mines over planets. This is definitely on my wish list for SEV. All you really need is a "Percentage of mines to keep as planetary cargo" line in AI_settings.txt, and some hard codding work and this could be added relatively easily.
[ June 22, 2003, 04:12: Message edited by: cybersol ]
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June 21st, 2003, 10:52 PM
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Lieutenant Colonel
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Join Date: Feb 2003
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Re: Mines and AI use
I agree, Cybersol, this would be a good counter measure for the AI.
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June 21st, 2003, 11:04 PM
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Lieutenant Colonel
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Join Date: Feb 2003
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Re: Mines and AI use
Quote:
Originally posted by dbt1949:
I may have to try that next game. I bet that would work really great early in the game!
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You may find, 100 mines will work any time against the AI
Actualy, it has a neat impact against a Human Player as well
[ June 21, 2003, 22:05: Message edited by: JLS ]
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